Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero answers with fury: the rook leaps from A8 to B8 and captures the enemy bishop.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

A clean strike: our hero's knight topples the pawn on H3.

Alpha Bat's bishop advances from D6 to B8. From H3 to F4, our hero's knight swallows Alpha Bat's bishop.

Alpha Bat's knight reaches F3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. Check from Alpha Bat: the rook plants itself on D2.

our hero's king takes F1, leaving E2 behind. Alpha Bat moves the bishop from B8 to F4 and topples our hero's knight.

Check: our hero tightens the net by bringing the rook to A8.

With dungeon cunning, Alpha Bat brings the bishop to B8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
41 s
Moves
11
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
7 / 3
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (11 moves) lasted longer than 17% of the games on this floor.

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