Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

Alpha Bat moves its rook from G8 to D8 and topples our hero's queen!

In the end, our hero delivers checkmate and Alpha Bat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

From the dark, Alpha Bat pushes the rook to B6. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Alpha Bat answers by moving the bishop from F5 to G6. our hero claims the enemy pawn by landing on H3.

With dungeon cunning, Alpha Bat brings the rook to E6. With a steady hand, our hero brings the pawn to D3.

A cruel blow: Alpha Bat's bishop captures our hero's pawn on E4.

our hero claims the enemy bishop by landing on E4.

Alpha Bat sets the pawn on F3, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Alpha Bat pushes the rook to F6, while our hero's pawn takes E5, leaving E4 behind.

Alpha Bat answers by moving the rook from F6 to F8, and our hero slides the bishop across the board, from C1 to H6. With dungeon cunning, Alpha Bat brings the rook to G8.

our hero claims the enemy pawn by landing on F3.

Alpha Bat's bishop advances from E7 to C5. our hero advances the rook from A1 to E1; then alpha Bat sets the pawn on D6, watching every square.

our hero captures the pawn on D6 and leaves Alpha Bat in check.

From the dark, Alpha Bat pushes the king to F7, and our hero's pawn takes D7, leaving D6 behind. Alpha Bat answers by moving the bishop from C5 to A7.

our hero's pawn crowns on D8 and becomes a queen.

Alpha Bat's rook falls on D8 and tears the queen from our hero.

With a steady hand, our hero brings the bishop to G5; then alpha Bat's rook advances from D8 to C8. our hero claims the enemy pawn by landing on H4.

Alpha Bat sets the rook on A8, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Alpha Bat pushes the bishop to B6, while our hero's pawn takes A4, leaving A2 behind.

Alpha Bat answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from A4 to A5. Check from Alpha Bat: the rook plants itself on F8.

With a steady hand, our hero brings the king to E4. Alpha Bat gives check with the rook on E8.

our hero advances the king from E4 to D3. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.

A cruel blow: Alpha Bat's bishop captures our hero's pawn on A5.

our hero claims the enemy bishop by landing on A5.

From the dark, Alpha Bat pushes the rook to B8. From E6, our hero's rook forces Alpha Bat to defend.

Alpha Bat answers by moving the king from G6 to F5, and right after that our hero slides the rook across the board, from E6 to B6. With dungeon cunning, Alpha Bat brings the rook to B7.

our hero gives check with the rook on B5.

Alpha Bat's king advances from F5 to G6, and right after that our hero advances the pawn from A5 to A6. Alpha Bat sets the king on H6, watching every square.

our hero captures the enemy rook: the pawn leaps from A6 to B7.

From the dark, Alpha Bat pushes the king to G6. our hero's pawn crowns on B8 and becomes a queen.

Alpha Bat answers by moving the king from G6 to F7; then our hero slides the rook across the board, from B5 to B6. With dungeon cunning, Alpha Bat brings the king to G7.

Check: our hero tightens the net by bringing the rook to B7.

Alpha Bat's king advances from G7 to H6; then our hero advances the bishop from H4 to D8. Alpha Bat sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on H4, and from the dark, Alpha Bat pushes the king to G6. Check: our hero tightens the net by bringing the pawn to H5.

A cruel blow: Alpha Bat's king captures our hero's pawn on H5.

our hero gives check with the rook on B5.

With dungeon cunning, Alpha Bat brings the king to H6; then with a steady hand, our hero brings the pawn to H4. Alpha Bat's king advances from H6 to H7, and right after that our hero advances the pawn from H4 to H5.

Alpha Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on H6, while from the dark, Alpha Bat pushes the king to G8.

our hero's rook takes B7, leaving B5 behind, and alpha Bat answers by moving the king from G8 to F8. our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Alpha Bat brings the king to E8. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
17 / 12
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 82% of the games on this floor.

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