Battle chronicle

our hero draws pieces against Ghoul. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to E2 and captures the enemy queen.

our hero is forced to flee. Ghoul holds the field.

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The battle, move by move

our hero slides the knight across the board, from B1 to C3. Ghoul gives check with the queen on E5.

With a steady hand, our hero brings the knight to E2, and ghoul's pawn advances from C6 to C5. A clean strike: our hero's knight topples the pawn on B5.

Ghoul captures the knight on E2 and puts our hero in check.

From E1 to E2, our hero's king swallows Ghoul's queen.

From the dark, Ghoul pushes the rook to A6. Check: our hero tightens the net by bringing the knight to C7.

Ghoul answers by moving the king from E8 to F8. From C7 to A6, our hero's knight swallows Ghoul's rook.

Ghoul moves the pawn from B7 to A6 and topples our hero's knight.

From H6, our hero's bishop forces Ghoul to defend.

Ghoul's king advances from F8 to E7. our hero advances the pawn from H2 to H4, and ghoul sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on F3. our hero wraps a piece in Stealth; Ghoul passes through the square without seeing it.

From the dark, Ghoul pushes the pawn to D5. our hero's king takes E3, leaving F3 behind; then ghoul answers by moving the pawn from B6 to B5.

our hero slides the king across the board, from E3 to F4. With dungeon cunning, Ghoul brings the knight to D8, and with a steady hand, our hero brings the king to E5.

Check from Ghoul: the knight plants itself on C6.

A clean strike: our hero's king topples the pawn on D5.

our hero activates Backstab and silently removes a threat from Ghoul.

Ghoul sets the knight on E6, watching every square; then without hurry or fear, our hero places the pawn on H5. Ghoul's knight reaches E7 and threatens our hero's king.

our hero's king takes E5, leaving D5 behind, and ghoul answers by moving the knight from E6 to G7. From H6 to G7, our hero's bishop swallows Ghoul's knight.

With dungeon cunning, Ghoul brings the king to F7. With a steady hand, our hero brings the pawn to H6, and ghoul's king advances from F7 to G8.

our hero advances the bishop from G7 to F6. Check from Ghoul: the pawn plants itself on D6.

A clean strike: our hero's king topples the pawn on D6.

From the dark, Ghoul pushes the king to F7. From F6 to E7, our hero's bishop swallows Ghoul's knight.

Stealth. our hero's trap leaves Ghoul confused.

Ghoul answers by moving the king from F7 to G6.

our hero is forced to flee. Ghoul holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
48
How it ended
resignation
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
23 / 6
First capture
move 2
Skills used
3

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (48 moves) lasted longer than 63% of the games on this floor.

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