Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
our hero answers with fury: the king leaps from G1 to F2 and captures the enemy bishop.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the king across the board, from E1 to F2. Alpha Bat gives check with the bishop on H4.
With a steady hand, our hero brings the king to G1. Alpha Bat's bishop reaches F2 and threatens our hero's king.
our hero claims the enemy bishop by landing on F2.
Alpha Bat sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on G1. From the dark, Alpha Bat pushes the pawn to F3, while our hero's king takes H2, leaving G1 behind.
Alpha Bat answers by moving the pawn from F3 to F2. our hero captures the enemy pawn: the king leaps from H2 to H3.
With dungeon cunning, Alpha Bat brings the king to F7. With a steady hand, our hero brings the king to G2, and right after that alpha Bat's king advances from F7 to E6.
our hero captures the enemy pawn: the king leaps from G2 to F2.
Alpha Bat sets the pawn on F4, watching every square, while without hurry or fear, our hero places the king on G2. From the dark, Alpha Bat pushes the king to E5, and our hero's king takes H3, leaving G2 behind.
Alpha Bat answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on E3.
From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
With dungeon cunning, Alpha Bat brings the pawn to F3; then with a steady hand, our hero brings the king to G3. Alpha Bat's pawn advances from F3 to F2.
our hero claims the enemy pawn by landing on F2.
Alpha Bat sets the king on E4, watching every square. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
A cruel blow: Alpha Bat's king captures our hero's pawn on D4.
our hero's king takes F3, leaving F2 behind, and alpha Bat answers by moving the king from D4 to C5. our hero slides the king across the board, from F3 to F4.
With dungeon cunning, Alpha Bat brings the king to D4, and right after that with a steady hand, our hero brings the king to F5. Alpha Bat's pawn advances from D7 to D6; then our hero advances the king from F5 to E6.
Alpha Bat sets the king on C3, watching every square. our hero claims the enemy pawn by landing on D5.
From the dark, Alpha Bat pushes the king to B3. our hero captures the enemy pawn: the king leaps from D5 to D6.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 39
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 2
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 45% of the games on this floor.