Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
Alpha Bat moves its pawn from H3 to G2 and topples our hero's pawn!
Neither our hero nor Alpha Bat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on D3.
Alpha Bat advances to G2 and claims our pawn.
From F1 to G2, our hero's bishop swallows Alpha Bat's pawn.
With dungeon cunning, Alpha Bat brings the king to F7. A clean strike: our hero's bishop topples the pawn on E4.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Alpha Bat's bishop advances from E7 to H4. From E4 to F5, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the knight on F3, and right after that from the dark, Alpha Bat pushes the bishop to E7.
our hero gives check with the knight on E5.
Alpha Bat answers by moving the king from F7 to F8. By taking the pawn on D7, our hero drives Alpha Bat into check.
our hero activates Backstab and silently removes a threat from Alpha Bat.
With dungeon cunning, Alpha Bat brings the king to G8. With a steady hand, our hero brings the queen to H5, while alpha Bat's pawn advances from D5 to D4.
our hero advances the pawn from C2 to C3. Alpha Bat advances to C3 and claims our pawn.
From B2 to C3, our hero's pawn swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the king to G7, and right after that our hero's pawn takes A4, leaving A2 behind. Alpha Bat answers by moving the king from G7 to G8.
our hero slides the rook across the board, from A1 to A3, while with dungeon cunning, Alpha Bat brings the pawn to F3. With a steady hand, our hero brings the pawn to D4, and alpha Bat's king advances from G8 to G7.
our hero advances the pawn from D4 to D5. Alpha Bat sets the king on G8, watching every square. our hero gives check with the bishop on E6.
From the dark, Alpha Bat pushes the king to G7; then our hero's pawn takes D4, leaving D2 behind.
The duel ends in a draw: our hero and Alpha Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 31
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 0
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (31 moves) lasted longer than 36% of the games on this floor.