Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

Walking Tomb moves its knight from C2 to A1 and topples our hero's rook!

In the end, our hero delivers checkmate and Walking Tomb flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on H6.

Walking Tomb answers by moving the queen from B6 to A5. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

After toppling the pawn on C2, Walking Tomb threatens our hero's king.

With a steady hand, our hero brings the king to D1. Walking Tomb's knight falls on A1 and tears the rook from our hero.

our hero captures the enemy knight: the rook leaps from H6 to F6.

After toppling the pawn on E2, Walking Tomb threatens our hero's king.

our hero claims the enemy pawn by landing on E2.

From the dark, Walking Tomb pushes the knight to C2, and our hero's king takes D3, leaving E2 behind. After toppling the bishop on A3, Walking Tomb threatens our hero's king.

our hero claims the enemy knight by landing on C2.

With dungeon cunning, Walking Tomb brings the king to F8. our hero captures the enemy pawn: the rook leaps from F6 to F5.

Walking Tomb's bishop advances from B7 to A6. our hero claims the enemy pawn by landing on D5.

Walking Tomb sets the bishop on B7, watching every square. our hero captures the enemy pawn: the rook leaps from D5 to D7.

From the dark, Walking Tomb pushes the queen to A8, while our hero's pawn takes G4, leaving G2 behind. Walking Tomb's bishop reaches E4 and threatens our hero's king.

our hero slides the king across the board, from C2 to C3. Check from Walking Tomb: the queen plants itself on C6.

With a steady hand, our hero brings the king to D4, and right after that walking Tomb's bishop advances from E4 to G2. our hero advances the rook from D7 to D5; then walking Tomb sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the rook on C5. Check from Walking Tomb: the queen plants itself on D6.

our hero's rook takes D5, leaving C5 behind. our hero activates Backstab and silently removes a threat from Walking Tomb.

Walking Tomb answers by moving the king from F8 to E8. our hero claims the enemy pawn by landing on H5.

With dungeon cunning, Walking Tomb brings the bishop to H1; then with a steady hand, our hero brings the pawn to H6. Walking Tomb's pawn advances from F7 to F6, and right after that our hero advances the pawn from H6 to H7.

Walking Tomb sets the king on F8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Walking Tomb pushes the king to F7. our hero's queen takes H6, leaving H8 behind, and walking Tomb answers by moving the king from F7 to G8.

our hero slides the rook across the board, from D5 to D7. With dungeon cunning, Walking Tomb brings the pawn to F5, and right after that with a steady hand, our hero brings the king to E3.

Walking Tomb's bishop advances from H1 to G2; then our hero advances the pawn from D2 to D4. Walking Tomb sets the bishop on D5, watching every square.

Without hurry or fear, our hero places the queen on D6, and from the dark, Walking Tomb pushes the bishop to F7. our hero's pawn takes F4, leaving F2 behind, while walking Tomb answers by moving the bishop from F7 to E8.

our hero slides the pawn across the board, from D4 to D5. Walking Tomb's bishop falls on D7 and tears the rook from our hero.

our hero captures the enemy bishop: the queen leaps from D6 to D7.

Walking Tomb's king advances from G8 to H8. our hero claims the enemy pawn by landing on F5.

Walking Tomb sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on D6, while from the dark, Walking Tomb pushes the king to H8.

our hero's pawn takes D7, leaving D6 behind, and walking Tomb answers by moving the king from H8 to G7. our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Walking Tomb brings the king to H6. our hero gives check with the queen on D6.

Walking Tomb's king advances from H6 to G7. From D7, our hero's queen forces Walking Tomb to defend.

Walking Tomb sets the king on H8, watching every square. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 12 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
11 / 5
Material captured (hero / opponent)
17 / 15
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 86% of the games on this floor.

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