战斗编年史
新的传说正在书写:Alberto C. 在第 1 层向 老鼠 发起挑战。
Alberto C. 怒而反击:马 从 A3 跃至 C4,吃掉了敌方的 马。
最终,Alberto C. 将死 老鼠,后者仓皇逃离棋盘。
加载中…
逐着之战
Alberto C.落子A3,夺下敌方兵.
自暗处,老鼠将马推至B6,且alberto C.的兵占据C4,弃C2于后. 一记狠手:老鼠的马在C4吃掉Alberto C.的兵.
Alberto C.落子C4,夺下敌方马.
凭地牢之狡,老鼠将王移至F8. Alberto C.吃掉敌方兵:马从C4跃至A5.
老鼠的兵从G6推进至G5. Alberto C.落子C6,夺下敌方兵.
老鼠将兵置于E5,紧盯每一格. Alberto C.吃掉敌方兵:马从C6跃至E5.
自暗处,老鼠将兵推至C4. 自D7,Alberto C.的马迫使老鼠防守.
老鼠回应,将王从F8移至E8. 将军:Alberto C.将马移至F6,收紧罗网.
凭地牢之狡,老鼠将王移至D8. Alberto C.落子G4,夺下敌方兵.
老鼠的王从D8推进至D7. 自E5,Alberto C.的马迫使老鼠防守.
老鼠将王置于E7,紧盯每一格. Alberto C.落子C4,夺下敌方兵.
自暗处,老鼠将王推至F7,且alberto C.的兵占据E3,弃E2于后. 老鼠回应,将兵从G5移至G4,而alberto C.令象滑过棋盘,从F1至E2.
凭地牢之狡,老鼠将王移至G8. Alberto C.吃掉敌方兵:象从E2跃至G4.
老鼠的王从G8推进至G7. Alberto C.将后从D1推进至A4,随即老鼠将王置于G6,紧盯每一格.
自C6,Alberto C.的后迫使老鼠防守.
自暗处,老鼠将王推至H7. Alberto C.在C7吃掉兵,并将老鼠置于将军.
老鼠回应,将王从H7移至G8. Alberto C.以象在E6将军.
凭地牢之狡,老鼠将王移至F8. 将死。Alberto C.的后在F7,老鼠无路可逃.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 45 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against 老鼠, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.