战斗编年史
在 深渊 的深处,Benjamín A. 直面 受伤恶魔。
冒险者般精准的一击,Benjamín A. 在 G4 处拿下对手的 兵。
受伤恶魔 的锋芒终结对局:Benjamín A. 遭将死。
加载中…
逐着之战
稳如磐石,Benjamín A.将王移至E2,且受伤恶魔的马从E6推进至D8. Benjamín A.将王从E2推进至E3.
受伤恶魔以兵在F4将军.
从E3至E4,Benjamín A.的王吞没受伤恶魔的兵.
自暗处,受伤恶魔将马推至C6;继而benjamín A.的王占据F5,弃E4于后. 受伤恶魔回应,将王从E8移至F7.
从F5至G4,Benjamín A.的王吞没受伤恶魔的兵.
凭地牢之狡,受伤恶魔将王移至E6. 稳如磐石,Benjamín A.将王移至H5. 暗影之中,背刺。受伤恶魔在Benjamín A.的利刃下失去一枚棋子.
受伤恶魔的马从C6推进至E5,且benjamín A.将王从H5推进至H4. 将死。受伤恶魔收紧罗网,Benjamín A.倒在F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 22 s
- Moves
- 14
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 2 / 0
- First capture
- move 2
- Skills used
- 1
Floor 66 statistics
Against 受伤恶魔, heroes have won 20% of 20 finished games (4 wins, 16 losses, 0 draws). Average length: 21 moves. Average game time: 2 min 1 s. Most common ending: checkmate.
This game (14 moves) lasted longer than 50% of the games on this floor.