战斗编年史

在 深渊 的深处,我们的英雄 直面 受伤恶魔。

受伤恶魔 将 马 推进至 C2,夺走了我方的 兵。

受伤恶魔 的锋芒终结对局:我们的英雄 遭将死。

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逐着之战

从H2至G3,我们的英雄的兵吞没受伤恶魔的兵.

凭地牢之狡,受伤恶魔将后移至B4. 稳如磐石,我们的英雄将马移至C3. 受伤恶魔推进至B2,夺走我方的兵.

从C3至E4,我们的英雄的马吞没受伤恶魔的兵.

受伤恶魔将马置于D4,紧盯每一格;继而不疾不惧,我们的英雄将马落子于C3. 受伤恶魔在C2吃掉兵,并将我们的英雄置于将军.

我们的英雄的王占据E2,弃E1于后. 受伤恶魔回应,将马从D7移至C5;继而我们的英雄令车滑过棋盘,从A1至B1.

受伤恶魔的锋芒落于D3,我们的英雄遭将死.

Game details

Hero's colour
White
Time control
10+0
Actual duration
57 s
Moves
12
How it ended
checkmate
Captures (hero / opponent)
2 / 2
Material captured (hero / opponent)
2 / 2
First capture
move 0

Floor 66 statistics

Against 受伤恶魔, heroes have won 20% of 20 finished games (4 wins, 16 losses, 0 draws). Average length: 21 moves. Average game time: 2 min 1 s. Most common ending: checkmate.

This game (12 moves) lasted longer than 40% of the games on this floor.

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