战斗编年史
新的传说正在书写:Alfonso M. 在第 16 层向 食尸鬼 发起挑战。
Alfonso M. 的 后 落在 H5,击败了 食尸鬼 的 后!
将死!Alfonso M. 击倒 食尸鬼,宣告胜利。
加载中…
逐着之战
Alfonso M.落子H5,夺下敌方后.
凭地牢之狡,食尸鬼将王移至D8. Alfonso M.吃掉敌方马:后从H5跃至F7.
食尸鬼的兵从C6推进至C5. Alfonso M.落子B5,夺下敌方兵.
食尸鬼将王置于C8,紧盯每一格. Alfonso M.在D7吃掉兵,并将食尸鬼置于将军.
自暗处,食尸鬼将王推至B8. Alfonso M.在D6吃掉兵,并将食尸鬼置于将军.
食尸鬼回应,将王从B8移至C8. Alfonso M.吃掉敌方兵:后从D6跃至B6.
凭地牢之狡,食尸鬼将王移至B8. Alfonso M.落子C5,夺下敌方兵.
食尸鬼的马从A5推进至B3. Alfonso M.吃掉敌方马:兵从C2跃至B3.
食尸鬼将车置于A6,紧盯每一格. Alfonso M.落子A4,夺下敌方兵.
自暗处,食尸鬼将车推至G6. 将军:Alfonso M.将后移至E5,收紧罗网.
食尸鬼回应,将王从B8移至A7. Alfonso M.以后在E3将军.
凭地牢之狡,食尸鬼将王移至A8. 稳如磐石,Alfonso M.将马移至F3.
食尸鬼以车在G1将军.
Alfonso M.落子G1,夺下敌方车.
食尸鬼将兵置于B6,紧盯每一格. Alfonso M.以车在G8将军.
自暗处,食尸鬼将王推至A7. 将死。Alfonso M.的后在E7,食尸鬼无路可逃.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 45 s
- Moves
- 29
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 26 / 0
- First capture
- move 0
Floor 16 statistics
Against 食尸鬼, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (29 moves) lasted longer than 36% of the games on this floor.