Battle chronicle

The duel begins: Nicolas C. against Zombie on floor 12.

Zombie advances its bishop to D1 and claims our queen.

Zombie falls to Nicolas C.'s mate. The legend grows.

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The battle, move by move

Nicolas C. captures the enemy pawn: the pawn leaps from H2 to G3.

Zombie sets the pawn on E5, watching every square, while without hurry or fear, Nicolas C. places the pawn on E3. After toppling the bishop on F1, Zombie threatens Nicolas C.'s king.

Nicolas C. captures the enemy rook: the king leaps from E1 to F1.

A cruel blow: Zombie's bishop captures Nicolas C.'s queen on D1.

Nicolas C. slides the king across the board, from F1 to E1, and right after that with dungeon cunning, Zombie brings the rook to C5. Nicolas C. captures the enemy bishop: the king leaps from E1 to D1.

Thanks to Stealth, Nicolas C. fools Zombie on the board.

After toppling the bishop on C1, Zombie threatens Nicolas C.'s king.

Nicolas C. claims the enemy rook by landing on C1.

Zombie sets the king on F7, watching every square. Without hurry or fear, Nicolas C. places the knight on F3, while from the dark, Zombie pushes the king to G7.

Nicolas C. claims the enemy pawn by landing on E5.

Zombie answers by moving the bishop from D7 to B5. Nicolas C. captures the enemy pawn: the rook leaps from H1 to H5.

From the shadows, Backstab. Zombie loses a piece to Nicolas C.'s blade.

With dungeon cunning, Zombie brings the pawn to D4. Nicolas C. claims the enemy pawn by landing on D4.

Zombie's pawn advances from A5 to A4, while nicolas C. advances the knight from E5 to G4. Zombie sets the bishop on D7, watching every square.

Check: Nicolas C. tightens the net by bringing the rook to G5.

From the dark, Zombie pushes the king to H7, while nicolas C.'s rook takes E5, leaving G5 behind. A cruel blow: Zombie's bishop captures Nicolas C.'s knight on G4.

Nicolas C. slides the rook across the board, from E5 to E7. Thanks to Stealth, Nicolas C. fools Zombie on the board.

With dungeon cunning, Zombie brings the king to G6.

In the end, Nicolas C. delivers checkmate and Zombie flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
7 / 4
Material captured (hero / opponent)
17 / 18
First capture
move 0
Skills used
3

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 85% of the games on this floor.

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