Battle chronicle
In the depths of Crypt, our hero faces Ghoul.
Ghoul moves its pawn from B5 to A4 and topples our hero's queen!
In the end, our hero delivers checkmate and Ghoul flees the board.
Loading…
The battle, move by move
From D1 to H5, our hero's queen swallows Ghoul's queen.
Ghoul's knight advances from A5 to C4. Check: our hero tightens the net by bringing the queen to H8.
Ghoul advances to H8 and claims our queen.
Without hurry or fear, our hero places the pawn on H4. From the dark, Ghoul pushes the king to D8; then our hero's pawn takes H5, leaving H4 behind.
Ghoul answers by moving the king from D8 to C7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Ghoul brings the pawn to D5.
With a steady hand, our hero brings the pawn to H7, while ghoul's pawn advances from D7 to D6. our hero advances the rook from H1 to H6, and ghoul sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Ghoul pushes the knight to B2. From H6 to D6, our hero's rook swallows Ghoul's pawn.
Ghoul answers by moving the pawn from D4 to D3. A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Ghoul brings the pawn to A3. Check: our hero tightens the net by bringing the rook to F6.
Ghoul's king advances from C7 to D7. our hero gives check with the rook on D6.
Ghoul sets the king on C7, watching every square. From E6, our hero's rook forces Ghoul to defend.
From the dark, Ghoul pushes the king to D7; then our hero's rook takes E2, leaving E6 behind. Ghoul captures the pawn on D3 and puts our hero in check.
our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Ghoul brings the knight to G6. With a steady hand, our hero brings the bishop to H2, while ghoul's knight advances from D3 to B2.
our hero advances the rook from A1 to C1, and ghoul sets the knight on H8, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Ghoul pushes the pawn to B4, and right after that our hero's pawn takes F5, leaving F4 behind. Ghoul answers by moving the pawn from B4 to B3.
A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Ghoul brings the knight to D1. From C1 to D1, our hero's rook swallows Ghoul's knight.
Ghoul's pawn advances from A3 to A2. our hero advances the pawn from F5 to F6, while ghoul sets the king on D8, watching every square.
Without hurry or fear, our hero places the rook on E7. From the dark, Ghoul pushes the pawn to B5.
our hero gives check with the bishop on C7.
Ghoul answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Ghoul brings the pawn to B6.
Promotion: on F8, our hero turns a pawn into a queen.
Ghoul's king advances from C8 to B7. our hero gives check with the queen on B8.
Ghoul sets the king on A6, watching every square; then without hurry or fear, our hero places the bishop on H2. From the dark, Ghoul pushes the knight to G6.
Promotion: on H8, our hero turns a pawn into a queen.
Ghoul moves the knight from G6 to E7 and topples our hero's rook.
our hero slides the queen across the board, from H8 to A1, while with dungeon cunning, Ghoul brings the king to A5. By taking the pawn on A2, our hero drives Ghoul into check.
Ghoul's king advances from A5 to B4. Check: our hero tightens the net by bringing the queen to A4.
Ghoul advances to A4 and claims our queen.
Without hurry or fear, our hero places the king on C2. From the dark, Ghoul pushes the knight to D5; then our hero's rook takes A1, leaving D1 behind.
Ghoul captures the pawn on B3 and puts our hero in check.
our hero slides the king across the board, from C2 to B2. From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
With dungeon cunning, Ghoul brings the pawn to C5, while with a steady hand, our hero brings the rook to A3. Ghoul's knight advances from D5 to C7.
From B8 to C7, our hero's queen swallows Ghoul's knight.
Ghoul sets the pawn on B5, watching every square. our hero delivers the final mate from A5.
From the shadows, Backstab. Ghoul loses a piece to our hero's blade.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 52 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 19 / 25
- First capture
- move 0
- Skills used
- 2
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 90% of the games on this floor.