Battle chronicle

A new legend is written: Alberto C. challenges Wolf on floor 21.

With an adventurer's precision, Alberto C. takes the rival rook on F2.

Wolf falls to Alberto C.'s mate. The legend grows.

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The battle, move by move

Alberto C. claims the enemy knight by landing on B3.

Alberto C. wraps a piece in Stealth; Wolf passes through the square without seeing it.

Wolf's pawn falls on B2 and tears the pawn from Alberto C.

Alberto C. captures the enemy pawn: the bishop leaps from C1 to B2.

After toppling the pawn on D2, Wolf threatens Alberto C.'s king.

Alberto C. claims the enemy pawn by landing on D2.

After toppling the knight on D2, Wolf threatens Alberto C.'s king.

Alberto C. captures the enemy pawn: the queen leaps from D1 to D2.

Wolf sets the pawn on E5, watching every square. Without hurry or fear, Alberto C. places the pawn on E3, and from the dark, Wolf pushes the queen to H6.

Alberto C. captures the enemy bishop: the pawn leaps from E3 to F4.

Wolf answers by moving the pawn from G4 to G3. Alberto C. claims the enemy pawn by landing on G3.

Wolf's pawn falls on F4 and tears the pawn from Alberto C.

With a steady hand, Alberto C. brings the bishop to D4. Wolf's rook advances from C5 to F5, and right after that alberto C. advances the pawn from G3 to G4.

From the shadows, Backstab. Wolf loses a piece to Alberto C.'s blade.

Wolf sets the rook on F7, watching every square, while without hurry or fear, Alberto C. places the bishop on E3. Check from Wolf: the queen plants itself on H4.

Alberto C.'s bishop takes F2, leaving E3 behind. Wolf's rook falls on F2 and tears the bishop from Alberto C.

Alberto C. captures the enemy rook: the queen leaps from D2 to F2.

With dungeon cunning, Wolf brings the queen to H8. With a steady hand, Alberto C. brings the rook to D1; then wolf's queen advances from H8 to H7.

Alberto C. captures the enemy knight: the rook leaps from D1 to D6.

Wolf sets the king on E7, watching every square. Alberto C. claims the enemy pawn by landing on A6.

Wolf's queen reaches E4 and threatens Alberto C.'s king.

Alberto C.'s bishop takes E2, leaving F1 behind. A cruel blow: Wolf's queen captures Alberto C.'s pawn on C2.

From E3, Alberto C.'s queen forces Wolf to defend.

With dungeon cunning, Wolf brings the king to D8. Check: Alberto C. tightens the net by bringing the rook to D6.

Wolf's king advances from D8 to C7. Alberto C. gives check with the queen on B6.

Wolf sets the king on C8, watching every square. Mate. Alberto C.'s bishop on A6 leaves Wolf with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
19 / 10
First capture
move 0
Skills used
2

Floor 21 statistics

Against Wolf, heroes have won 32% of 274 finished games (89 wins, 178 losses, 7 draws). Average length: 20 moves. Average game time: 1 min 32 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 83% of the games on this floor.

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