Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D6.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on B3.

Slug advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Slug's pawn.

Slug's pawn advances from F7 to F5. Check: our hero tightens the net by bringing the rook to A8.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the pawn to C4.

A clean strike: our hero's pawn topples the pawn on E4.

Slug answers by moving the king from E7 to F7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the knight to E4.

our hero gives check with the rook on A7.

Slug's king advances from F7 to E6. our hero advances the rook from A7 to B7, and slug sets the knight on D6, watching every square.

A clean strike: our hero's rook topples the pawn on B6.

Slug advances to B3 and claims our pawn.

From C2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from E6 to E7. By taking the knight on D6, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to E8. From B6 to B5, our hero's rook swallows Slug's pawn.

Slug's king advances from E8 to F7. our hero advances the rook from B5 to D5, while slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Slug pushes the king to F7.

Promotion: on D8, our hero turns a pawn into a queen.

Slug answers by moving the pawn from F5 to F4. our hero gives check with the queen on D7.

With dungeon cunning, Slug brings the king to G6. From C6, our hero's queen forces Slug to defend.

Slug's king advances from G6 to H7. Check: our hero tightens the net by bringing the rook to D7.

Slug sets the king on G8, watching every square. And it is checkmate: our hero ends the game on C8.