Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

our hero answers with fury: the pawn leaps from D3 to E4 and captures the enemy rook.

In the end, our hero delivers checkmate and Alpha Bat flees the board.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on D3.

Alpha Bat's rook advances from F5 to E5. our hero advances the queen from D1 to C2; then alpha Bat sets the bishop on G5, watching every square.

Without hurry or fear, our hero places the pawn on B4. From the dark, Alpha Bat pushes the king to D8, and our hero's queen takes B2, leaving C2 behind.

Alpha Bat answers by moving the king from D8 to E7, while our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Alpha Bat brings the pawn to F3.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

After toppling the pawn on D2, Alpha Bat threatens our hero's king.

our hero claims the enemy bishop by landing on D2.

Alpha Bat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

A cruel blow: Alpha Bat's rook captures our hero's pawn on E4.

our hero claims the enemy rook by landing on E4.

Alpha Bat answers by moving the king from E7 to E8, and our hero slides the queen across the board, from B2 to B4. A cruel blow: Alpha Bat's pawn captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on G2.

Alpha Bat's king advances from E8 to F7. our hero captures the enemy pawn: the queen leaps from B4 to D4.

Alpha Bat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Alpha Bat pushes the king to E8, and our hero's pawn takes B6, leaving B5 behind. Alpha Bat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from B6 to B7.

With dungeon cunning, Alpha Bat brings the king to E8. our hero's pawn crowns on B8 and becomes a queen.

Alpha Bat's king advances from E8 to E7. our hero advances the pawn from A2 to A4, and right after that alpha Bat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Alpha Bat pushes the king to E7, while our hero's pawn takes A6, leaving A5 behind.

Alpha Bat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Alpha Bat brings the king to D7.

our hero's pawn crowns on A8 and becomes a queen.

Alpha Bat's king advances from D7 to E7. our hero captures the pawn on D6 and leaves Alpha Bat in check.

Alpha Bat sets the king on F7, watching every square. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 3
First capture
move 0

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 53% of the games on this floor.

More from floor 8