Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E3.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero claims the enemy knight by landing on E3.
Spider sets the knight on C5, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to C3.
From the dark, Spider pushes the king to D7, while our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the king from D7 to E8.
our hero captures the enemy knight: the bishop leaps from A3 to C5.
With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the pawn to H4, and right after that spider's pawn advances from E7 to E6.
our hero advances the pawn from H4 to H5; then spider sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the pawn to E4, and our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the pawn from F5 to F4.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to D7. our hero gives check with the queen on H7.
Spider's king advances from D7 to C8. our hero claims the enemy pawn by landing on F4.
Spider sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from H7 to E4.
From the dark, Spider pushes the king to C7. our hero claims the enemy pawn by landing on E6.
Spider answers by moving the king from C7 to B7, and our hero slides the bishop across the board, from C5 to D6. With dungeon cunning, Spider brings the pawn to A3.
Check: our hero tightens the net by bringing the queen to D7.
Spider's king advances from B7 to A8. our hero advances the queen from D7 to C7; then spider sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the bishop on C5.
Neither our hero nor Spider claims victory. A draw on the board.