Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival rook on A6.
Gelatin falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy rook by landing on A6.
With dungeon cunning, Gelatin brings the knight to F5. our hero captures the enemy pawn: the rook leaps from A6 to B6.
Gelatin's pawn advances from C6 to C5. our hero captures the bishop on E6 and leaves Gelatin in check.
Gelatin sets the knight on E7, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to G5.
From the dark, Gelatin pushes the pawn to B2, while our hero's rook takes B6, leaving E6 behind. Gelatin answers by moving the king from E8 to D7.
our hero captures the enemy pawn: the rook leaps from B6 to B2.
With dungeon cunning, Gelatin brings the knight to F5. With a steady hand, our hero brings the rook to B5. In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.
Gelatin's knight advances from F5 to D4. From D5, our hero's rook forces Gelatin to defend.
Gelatin sets the king on C6, watching every square. our hero claims the enemy knight by landing on D4.
Gelatin's pawn reaches F2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
Check from Gelatin: the pawn plants itself on E3.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Gelatin brings the knight to H8; then with a steady hand, our hero brings the king to D3. Gelatin's king advances from C6 to C7, and right after that our hero advances the pawn from E2 to E4.
Gelatin sets the pawn on G6, watching every square. Without hurry or fear, our hero places the pawn on E5, while from the dark, Gelatin pushes the king to B8.
our hero's pawn takes E6, leaving E5 behind, and gelatin answers by moving the king from B8 to C8. our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Gelatin brings the king to C7. our hero's pawn crowns on E8 and becomes a queen.
Gelatin's knight advances from H8 to F7. our hero captures the knight on F7 and leaves Gelatin in check.
Gelatin sets the king on B6, watching every square. our hero gives check with the queen on B3.
From the dark, Gelatin pushes the king to C7. From C3, our hero's queen forces Gelatin to defend.
Gelatin answers by moving the king from C7 to B7. Check: our hero tightens the net by bringing the rook to B4.
With dungeon cunning, Gelatin brings the king to A6. And it is checkmate: our hero ends the game on A3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 19 / 0
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 33% of the games on this floor.