Battle chronicle
our hero draws pieces against Mad Miner. The dungeon watches in silence.
our hero answers with fury: the queen leaps from D6 to F6 and captures the enemy pawn.
In the end, our hero delivers checkmate and Mad Miner flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Mad Miner answers by moving the pawn from F4 to F3. From G1 to F3, our hero's knight swallows Mad Miner's pawn.
With dungeon cunning, Mad Miner brings the rook to C4. A clean strike: our hero's pawn topples the pawn on C3.
In that instant, Backstab: one of Mad Miner's pieces vanishes without a trace.
Mad Miner's pawn advances from G5 to G4, and our hero advances the knight from F3 to D4. Mad Miner sets the king on E7, watching every square.
Without hurry or fear, our hero places the queen on D3, and right after that from the dark, Mad Miner pushes the pawn to E5. our hero gives check with the knight on F5.
Mad Miner answers by moving the king from E7 to E8, while our hero slides the queen across the board, from D3 to D6. With dungeon cunning, Mad Miner brings the king to F7.
Check: our hero tightens the net by bringing the knight to H6.
Mad Miner's king advances from F7 to E8. A clean strike: our hero's queen topples the pawn on F6.
Mad Miner sets the pawn on B6, watching every square. From F7, our hero's queen forces Mad Miner to defend.
From the dark, Mad Miner pushes the king to D8. our hero's knight takes G8, leaving H6 behind, and right after that mad Miner answers by moving the pawn from H7 to H6.
our hero slides the queen across the board, from F7 to E7. our hero wraps a piece in Stealth; Mad Miner passes through the square without seeing it.
With dungeon cunning, Mad Miner brings the king to C8. With a steady hand, our hero brings the knight to F6, and mad Miner's pawn advances from G4 to G3.
From H2 to G3, our hero's pawn swallows Mad Miner's pawn.
Mad Miner sets the pawn on B5, watching every square.
Checkmate! our hero topples Mad Miner and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 5 / 0
- First capture
- move 0
- Skills used
- 2
Floor 34 statistics
Against Mad Miner, heroes have won 32% of 25 finished games (8 wins, 16 losses, 1 draws). Average length: 23 moves. Average game time: 2 min 55 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 72% of the games on this floor.