Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
our hero answers with fury: the pawn leaps from E3 to D4 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
With dungeon cunning, Skeleton brings the bishop to F4. our hero claims the enemy pawn by landing on A4.
Skeleton's pawn advances from B4 to B3. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Skeleton sets the knight on B4, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Skeleton pushes the bishop to G5, and our hero's knight takes F3, leaving G1 behind.
Skeleton's knight reaches D3 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Skeleton brings the bishop to H6. our hero captures the enemy knight: the king leaps from E2 to D3.
Skeleton gives check with the pawn on C4.
our hero claims the enemy pawn by landing on C4.
Skeleton sets the pawn on F5, watching every square, and without hurry or fear, our hero places the queen on B3. Check from Skeleton: the rook plants itself on D6.
our hero's king takes E2, leaving D3 behind. Skeleton answers by moving the king from E8 to D7. our hero captures the enemy knight: the queen leaps from B3 to B6.
With dungeon cunning, Skeleton brings the rook to E6. our hero claims the enemy pawn by landing on A5.
Skeleton's rook advances from G6 to G4. From A7, our hero's queen forces Skeleton to defend.
Skeleton sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to A8.
From the dark, Skeleton pushes the king to C7. our hero gives check with the queen on A7.
Skeleton answers by moving the king from C7 to D8, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Skeleton brings the rook to E4.
Check: our hero tightens the net by bringing the queen to A5.
Skeleton's king advances from D8 to C8. our hero advances the queen from A5 to C3, and right after that skeleton sets the rook on D4, watching every square.
our hero captures the enemy rook: the pawn leaps from E3 to D4.
From the dark, Skeleton pushes the king to B7, while our hero's knight takes E5, leaving F3 behind. Skeleton answers by moving the king from B7 to A6, and our hero slides the queen across the board, from C3 to F3.
With dungeon cunning, Skeleton brings the king to A7. our hero claims the enemy pawn by landing on F5.
Skeleton's bishop advances from H6 to F4. our hero captures the enemy rook: the queen leaps from F5 to G4.
Skeleton sets the king on B7, watching every square. our hero claims the enemy bishop by landing on F4.
From the dark, Skeleton pushes the king to B8, and our hero's queen takes G5, leaving F4 behind. Skeleton answers by moving the king from B8 to B7.
our hero captures the pawn on G7 and leaves Skeleton in check.
With dungeon cunning, Skeleton brings the king to A6. our hero captures the enemy pawn: the knight leaps from E5 to C6.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 13 / 0
- Material captured (hero / opponent)
- 27 / 0
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 75% of the games on this floor.