Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero's king lands on G4 and defeats Alpha Bat's rook!
The duel ends in a draw: our hero and Alpha Bat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's bishop topples the pawn on H3.
With dungeon cunning, Alpha Bat brings the rook to H5. From H3 to F5, our hero's bishop swallows Alpha Bat's pawn.
Alpha Bat's rook advances from H5 to H2. A clean strike: our hero's bishop topples the pawn on E4.
Alpha Bat gives check with the rook on E2.
Without hurry or fear, our hero places the king on F1. From the dark, Alpha Bat pushes the rook to A2.
A clean strike: our hero's bishop topples the pawn on D3.
Alpha Bat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from F1 to E1. With dungeon cunning, Alpha Bat brings the pawn to E6.
With a steady hand, our hero brings the king to D1. Alpha Bat's rook reaches A1 and threatens our hero's king.
our hero advances the king from D1 to C2, and alpha Bat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Alpha Bat pushes the rook to G1, and right after that our hero's king takes B3, leaving B2 behind. Alpha Bat answers by moving the king from E8 to D8; then our hero slides the king across the board, from B3 to C4.
With dungeon cunning, Alpha Bat brings the rook to G5. From C4 to D4, our hero's king swallows Alpha Bat's pawn.
Alpha Bat's rook advances from G5 to G4. our hero advances the king from D4 to E4, while alpha Bat sets the bishop on C7, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Alpha Bat pushes the bishop to D6.
A clean strike: our hero's king topples the rook on G4.
Alpha Bat answers by moving the bishop from F4 to C1, and right after that our hero slides the bishop across the board, from D3 to F5. Alpha Bat captures the bishop on F5 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F5.
Alpha Bat's bishop advances from C1 to D2. our hero advances the king from F5 to F6, and alpha Bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Alpha Bat pushes the king to D8, and right after that our hero's king takes F6, leaving F5 behind.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
Check from Alpha Bat: the bishop plants itself on G5.
A clean strike: our hero's king topples the bishop on G5.
With dungeon cunning, Alpha Bat brings the king to E8, and with a steady hand, our hero brings the king to F6. Alpha Bat's bishop advances from D6 to A3, while our hero advances the king from F6 to E5.
Alpha Bat sets the bishop on C1, watching every square. Without hurry or fear, our hero places the king on D6; then from the dark, Alpha Bat pushes the king to F8.
A clean strike: our hero's king topples the pawn on D7.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 57% of the games on this floor.