Battle chronicle

The duel begins: our hero against Spider on floor 3.

A cruel blow: Spider's king captures our hero's queen on C8.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

A cruel blow: Spider's knight captures our hero's pawn on C3.

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the bishop leaps from E3 to C5.

Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Spider brings the king to D7. our hero captures the enemy pawn: the bishop leaps from A3 to E7.

A cruel blow: Spider's king captures our hero's bishop on E7.

our hero advances the pawn from E2 to E4, and right after that spider sets the king on E8, watching every square. Without hurry or fear, our hero places the knight on F3.

A cruel blow: Spider's knight captures our hero's pawn on E4.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the knight to B1.

With a steady hand, our hero brings the king to D1, and right after that spider's pawn advances from A6 to A5. our hero advances the king from D1 to C1; then spider sets the knight on F6, watching every square.

our hero claims the enemy knight by landing on B1.

From the dark, Spider pushes the king to E7. Check: our hero tightens the net by bringing the knight to C6.

Spider answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the pawn to C3; then spider's pawn advances from G5 to G4.

our hero advances the pawn from C3 to C4. Spider's knight reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. A cruel blow: Spider's pawn captures our hero's pawn on H3.

our hero claims the enemy knight by landing on C3.

Spider answers by moving the king from E6 to F5, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to E6.

With a steady hand, our hero brings the pawn to C6, and right after that spider's pawn advances from H3 to H2. our hero advances the pawn from C6 to C7; then spider sets the king on D7, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

Spider's king falls on C8 and tears the queen from our hero.

our hero's knight takes B3, leaving A5 behind. On H1, Spider promotes and gains a reinforcing queen.

our hero slides the knight across the board, from B3 to D2. Spider gives check with the queen on H3.

With a steady hand, our hero brings the king to C2. Spider's queen reaches H7 and threatens our hero's king.

our hero advances the king from C2 to D1. Check from Spider: the queen plants itself on H1.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to B7, while our hero's knight takes F3, leaving D2 behind.

Spider's queen reaches G2 and threatens our hero's king.

our hero slides the king across the board, from E2 to E3. Check from Spider: the queen plants itself on G1.

our hero claims the enemy queen by landing on G1.

Spider's king advances from B7 to A7. our hero advances the pawn from A2 to A4; then spider sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to A5, and our hero's knight takes E2, leaving G1 behind.

A cruel blow: Spider's king captures our hero's pawn on A4.

Draw. The dungeon keeps the names of our hero and Spider.