Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug's pawn advances from E5 to E4. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug sets the bishop on B4, watching every square, while without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the bishop to D6.
our hero captures the enemy pawn: the bishop leaps from G7 to C3.
Slug answers by moving the bishop from D6 to C5, while our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Slug brings the bishop to B6.
With a steady hand, our hero brings the pawn to B5; then slug's pawn advances from D7 to D6. our hero advances the pawn from E2 to E3, and right after that slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the bishop to C5, while our hero's pawn takes F4, leaving F2 behind.
After toppling the pawn on F3, Slug threatens our hero's king.
our hero slides the king across the board, from E2 to F2; then with dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the bishop to A5, and right after that slug's pawn advances from E7 to E6.
our hero advances the pawn from C2 to C4; then slug sets the pawn on H5, watching every square. Without hurry or fear, our hero places the pawn on B6.
From the dark, Slug pushes the pawn to E4, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the bishop from C5 to A7, while our hero slides the bishop across the board, from A5 to C3.
With dungeon cunning, Slug brings the bishop to B8. With a steady hand, our hero brings the king to F1; then slug's pawn advances from E6 to E5.
our hero advances the king from F1 to G1, and right after that slug sets the king on C7, watching every square. Without hurry or fear, our hero places the king on H2.
From the dark, Slug pushes the bishop to A7. our hero claims the enemy pawn by landing on E5.
Slug's king falls on B7 and tears the pawn from our hero.
our hero captures the enemy pawn: the bishop leaps from E5 to D6.
With dungeon cunning, Slug brings the king to A8. With a steady hand, our hero brings the pawn to C5, and right after that slug's king advances from A8 to B7.
our hero gives check with the pawn on C6.
Slug sets the king on B6, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Slug pushes the pawn to H4.
our hero's pawn crowns on C8 and becomes a queen.
Slug answers by moving the bishop from A7 to B8. our hero captures the bishop on B8 and leaves Slug in check.
With dungeon cunning, Slug brings the king to C6. From C7, our hero's queen forces Slug to defend.
Slug's king advances from C6 to B5. Check: our hero tightens the net by bringing the queen to C5.
Slug sets the king on A4, watching every square. And it is checkmate: our hero ends the game on B4.