Battle chronicle
The duel begins: our hero against Skeleton on floor 11.
Skeleton moves its king from E8 to D7 and topples our hero's rook!
In the end, our hero delivers checkmate and Skeleton flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Skeleton sets the knight on B8, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Skeleton pushes the rook to F3. our hero captures the enemy rook: the pawn leaps from E2 to F3.
Skeleton answers by moving the rook from C7 to F7, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Skeleton brings the bishop to D8.
our hero captures the enemy pawn: the pawn leaps from A3 to B4.
Skeleton's bishop advances from D8 to H4. our hero claims the enemy pawn by landing on C5.
Skeleton sets the knight on D7, watching every square, and without hurry or fear, our hero places the rook on A3. After toppling the pawn on F2, Skeleton threatens our hero's king.
our hero claims the enemy bishop by landing on F2.
Skeleton answers by moving the pawn from G6 to G5, and our hero slides the rook across the board, from A3 to D3. With dungeon cunning, Skeleton brings the pawn to G4.
With a steady hand, our hero brings the pawn to B4. Skeleton's knight falls on C5 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from B4 to C5.
Skeleton sets the rook on D7, watching every square. our hero claims the enemy rook by landing on D7.
Skeleton's king falls on D7 and tears the rook from our hero.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Skeleton answers by moving the king from D7 to C7, while our hero slides the queen across the board, from D1 to E2. With dungeon cunning, Skeleton brings the pawn to G6.
our hero captures the enemy pawn: the queen leaps from E2 to E6.
Skeleton's king advances from C7 to D8. our hero claims the enemy pawn by landing on G6.
Skeleton sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to H7.
From the dark, Skeleton pushes the king to C8, while our hero's pawn takes H4, leaving H2 behind. Skeleton answers by moving the king from C8 to D8, and our hero slides the rook across the board, from H1 to H3.
With dungeon cunning, Skeleton brings the king to C8. With a steady hand, our hero brings the rook to F3, and right after that skeleton's king advances from C8 to D8.
And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 23 / 7
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 54% of the games on this floor.