Battle chronicle
our hero draws pieces against Wolf. The dungeon watches in silence.
Wolf moves its rook from C5 to C3 and topples our hero's knight!
In the end, our hero delivers checkmate and Wolf flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Wolf's queen advances from F5 to D5. our hero advances the bishop from C1 to D2, and wolf sets the bishop on B7, watching every square.
A clean strike: our hero's knight topples the pawn on C3.
From the dark, Wolf pushes the queen to G5. From E3 to F4, our hero's pawn swallows Wolf's knight.
Wolf answers by moving the queen from G5 to H5; then our hero slides the bishop across the board, from D2 to E3. With dungeon cunning, Wolf brings the pawn to A3.
From D1 to D6, our hero's queen swallows Wolf's knight.
Wolf moves the pawn from A3 to B2 and topples our hero's pawn.
By taking the pawn on E6, our hero drives Wolf into check.
Wolf sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the rook on B1. Wolf moves the rook from C5 to C3 and topples our hero's knight.
A clean strike: our hero's rook topples the pawn on B2.
Wolf answers by moving the bishop from B7 to D5. From D6, our hero's queen forces Wolf to defend.
With dungeon cunning, Wolf brings the king to G8. With a steady hand, our hero brings the queen to E7, while wolf's queen advances from H5 to F5.
our hero gives check with the rook on B8.
Wolf sets the king on H7, watching every square. From H3, our hero's pawn forces Wolf to defend.
Thanks to Stealth, our hero fools Wolf on the board.
From the dark, Wolf pushes the king to G6. Check: our hero tightens the net by bringing the queen to E8.
Wolf answers by moving the bishop from D5 to F7, while our hero slides the queen across the board, from E8 to F8. With dungeon cunning, Wolf brings the rook to A3.
Checkmate! our hero topples Wolf and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
- Skills used
- 1
Floor 21 statistics
Against Wolf, heroes have won 33% of 270 finished games (89 wins, 174 losses, 7 draws). Average length: 20 moves. Average game time: 1 min 33 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 87% of the games on this floor.