Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on C8 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to F4.

Rat advances to F4 and claims our pawn.

our hero advances the pawn from E4 to E5, and rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Rat pushes the king to E7. From G3 to F4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E6, and rat's knight advances from D7 to B6.

our hero gives check with the pawn on E7.

Rat sets the king on G7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the knight to C8. A clean strike: our hero's queen topples the knight on C8.

Rat answers by moving the king from G7 to F7. By taking the pawn on C7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's queen topples the pawn on C6.

Rat's king advances from G8 to F7. From C6 to C5, our hero's queen swallows Rat's pawn.

Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to G7.

From C6 to A4, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G7 to H7; then our hero slides the queen across the board, from A4 to A6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to A4, and rat's king advances from G7 to F7. our hero advances the pawn from A4 to A5, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to H8; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H8 to H7, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to G5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from H7 to G7. our hero advances the queen from B6 to B5, and rat sets the king on H7, watching every square.

A clean strike: our hero's queen topples the pawn on G5.

Draw. The dungeon keeps the names of our hero and Rat.