Battle chronicle
The duel begins: our hero against Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival bishop on H7.
Gelatin's edge closes the game: mate against our hero.
Loading…
The battle, move by move
our hero advances the knight from G1 to H3; then gelatin sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on F2.
Gelatin gives check with the pawn on E3.
our hero captures the enemy pawn: the king leaps from F2 to E3.
Gelatin answers by moving the bishop from G6 to F5. our hero claims the enemy pawn by landing on F3.
With dungeon cunning, Gelatin brings the pawn to B2. our hero captures the enemy pawn: the knight leaps from H3 to G5.
Gelatin's bishop advances from F5 to H7. our hero claims the enemy bishop by landing on H7.
Gelatin sets the pawn on C5, watching every square, and without hurry or fear, our hero places the knight on G5. On B1, Gelatin promotes and gains a reinforcing queen.
our hero's knight takes E4, leaving G5 behind. Gelatin gives check with the queen on B3.
our hero slides the king across the board, from F3 to E2. Gelatin's knight reaches F4 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, and right after that gelatin's queen advances from B3 to F7. our hero captures the enemy pawn: the knight leaps from E4 to C5.
our hero activates Backstab and silently removes a threat from Gelatin.
Gelatin sets the knight on G6, watching every square. Without hurry or fear, our hero places the knight on D3, and from the dark, Gelatin pushes the queen to F6.
our hero's king takes C2, leaving D2 behind. Check from Gelatin: the rook plants itself on C7.
our hero slides the king across the board, from C2 to B3. Gelatin gives check with the rook on C3.
With a steady hand, our hero brings the king to B4. Gelatin's queen reaches D4 and threatens our hero's king.
our hero advances the king from B4 to A5, and gelatin sets the knight on E5, watching every square. our hero captures the enemy knight: the knight leaps from D3 to E5.
From the dark, Gelatin pushes the rook to C1. our hero's knight takes C6, leaving E5 behind. Gelatin's edge falls on A1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 36
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 2
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (36 moves) lasted longer than 27% of the games on this floor.