Battle chronicle

A new legend is written: our hero challenges Alpha Bat on floor 8.

With an adventurer's precision, our hero takes the rival queen on E1.

Alpha Bat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's king takes F1, leaving E1 behind. Alpha Bat answers by moving the pawn from H3 to H2, and our hero slides the king across the board, from F1 to G2.

With dungeon cunning, Alpha Bat brings the pawn to E3. our hero claims the enemy pawn by landing on H2.

Alpha Bat's bishop advances from H6 to G7. our hero advances the king from H2 to H3; then alpha Bat sets the rook on B5, watching every square.

our hero claims the enemy pawn by landing on H4.

From the dark, Alpha Bat pushes the rook to C5, and our hero's bishop takes B2, leaving C1 behind. Alpha Bat answers by moving the rook from C5 to C3.

our hero claims the enemy rook by landing on C3.

With dungeon cunning, Alpha Bat brings the bishop to H5. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

Alpha Bat's pawn advances from E3 to E2. our hero advances the bishop from B2 to C3, and right after that alpha Bat sets the pawn on F3, watching every square.

our hero captures the enemy bishop: the king leaps from H4 to H5.

Check from Alpha Bat: the knight plants itself on F6.

our hero's king takes G5, leaving H5 behind. Alpha Bat answers by moving the pawn from D3 to D2. our hero captures the enemy pawn: the bishop leaps from C3 to D2.

With dungeon cunning, Alpha Bat brings the pawn to F2. With a steady hand, our hero brings the king to F4. Check from Alpha Bat: the bishop plants itself on H6.

our hero advances the king from F4 to F3. On E1, Alpha Bat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on E1.

On E1, Alpha Bat promotes and gains a reinforcing queen.

our hero's king takes G2, leaving F3 behind. Alpha Bat answers by moving the queen from E1 to B1, while our hero slides the king across the board, from G2 to F2.

Alpha Bat gives check with the knight on E4.

With a steady hand, our hero brings the king to F3; then alpha Bat's queen advances from B1 to E1. our hero advances the king from F3 to G4.

Check from Alpha Bat: the queen plants itself on G3.

Without hurry or fear, our hero places the king on H5. Alpha Bat gives check with the queen on H2.

our hero's king takes G6, leaving H5 behind. Alpha Bat answers by moving the king from E8 to D8, and our hero slides the king across the board, from G6 to F7.

With dungeon cunning, Alpha Bat brings the queen to G1. With a steady hand, our hero brings the king to E6. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat's king advances from D8 to E8; then our hero advances the king from E6 to D5. Alpha Bat sets the bishop on G5, watching every square.

our hero claims the enemy knight by landing on E4.

Check from Alpha Bat: the queen plants itself on E3.

our hero's king takes D5, leaving E4 behind. Alpha Bat gives check with the queen on F3.

our hero claims the enemy pawn by landing on D6.

Alpha Bat's queen reaches F4 and threatens our hero's king.

With a steady hand, our hero brings the king to C5. Check from Alpha Bat: the bishop plants itself on E7.

our hero advances the king from C5 to C4. Alpha Bat gives check with the queen on F7.

Without hurry or fear, our hero places the pawn on D5, while from the dark, Alpha Bat pushes the queen to H5. our hero's king takes D4, leaving C4 behind, and alpha Bat answers by moving the bishop from E7 to D8.

our hero slides the king across the board, from D4 to C5. With dungeon cunning, Alpha Bat brings the king to D7, and right after that with a steady hand, our hero brings the king to D4.

Alpha Bat's queen reaches H4 and threatens our hero's king.

our hero advances the king from D4 to E5. Check from Alpha Bat: the bishop plants itself on C7.

Without hurry or fear, our hero places the king on F5. Alpha Bat gives check with the queen on H3.

our hero's king takes E4, leaving F5 behind. Alpha Bat's queen reaches G2 and threatens our hero's king.

our hero slides the king across the board, from E4 to D4. With dungeon cunning, Alpha Bat brings the bishop to D8; then with a steady hand, our hero brings the king to C4.

Alpha Bat's queen advances from G2 to G7, and right after that our hero advances the king from C4 to C5. Alpha Bat's queen reaches E7 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4. Check from Alpha Bat: the queen plants itself on H4.

our hero's king takes C5, leaving D4 behind. Alpha Bat gives check with the bishop on E7.

our hero slides the king across the board, from C5 to B6. With dungeon cunning, Alpha Bat brings the bishop to D6, and right after that with a steady hand, our hero brings the king to B7.

Check from Alpha Bat: the queen plants itself on B4.

our hero advances the king from B7 to A6. Alpha Bat gives check with the queen on C4.

Without hurry or fear, our hero places the king on A5. Alpha Bat's edge falls on C7 and it is mate against our hero.