Battle chronicle
The duel begins: our hero against Zombie on floor 12.
our hero's king lands on F1 and defeats Zombie's rook!
Checkmate! our hero topples Zombie and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to G3.
After toppling the bishop on F1, Zombie threatens our hero's king.
our hero claims the enemy rook by landing on F1.
With dungeon cunning, Zombie brings the knight to C6. our hero captures the enemy bishop: the queen leaps from D1 to G4.
Zombie's king advances from E8 to D8. Check: our hero tightens the net by bringing the queen to G8.
Zombie sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Zombie pushes the pawn to H4.
our hero claims the enemy pawn by landing on H4.
Zombie answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
A cruel blow: Zombie's rook captures our hero's pawn on B2.
With a steady hand, our hero brings the knight to C3, and right after that zombie's king advances from C7 to B6. our hero captures the pawn on A4 and leaves Zombie in check.
Zombie sets the king on A7, watching every square. our hero claims the enemy rook by landing on B2.
From the dark, Zombie pushes the bishop to E8. our hero captures the enemy bishop: the queen leaps from G8 to E8.
Zombie answers by moving the pawn from D5 to D4, while our hero slides the knight across the board, from B2 to C4. With dungeon cunning, Zombie brings the pawn to A5.
With a steady hand, our hero brings the rook to E1; then zombie's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on E7.
Zombie sets the king on A6, watching every square, and without hurry or fear, our hero places the rook on C7. From the dark, Zombie pushes the knight to E7.
our hero claims the enemy knight by landing on E7.
Zombie answers by moving the pawn from B7 to B6, and our hero slides the queen across the board, from E7 to B4. With dungeon cunning, Zombie brings the pawn to B5.
Mate. our hero's queen on D6 leaves Zombie with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 24 / 4
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 41% of the games on this floor.