Battle chronicle

our hero draws pieces against Gelatin. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from G6 to F7 and captures the enemy bishop.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A6.

From the dark, Gelatin pushes the knight to F4. From C1 to F4, our hero's bishop swallows Gelatin's knight.

Gelatin answers by moving the knight from E7 to F5. A clean strike: our hero's bishop topples the pawn on G5.

With dungeon cunning, Gelatin brings the pawn to B5. With a steady hand, our hero brings the bishop to B7, and gelatin's king advances from E8 to D7.

our hero advances the rook from A1 to A6, while gelatin sets the bishop on D5, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Gelatin pushes the pawn to G6; then our hero's pawn takes H4, leaving H2 behind. Gelatin answers by moving the pawn from B5 to B4, and right after that our hero slides the rook across the board, from A6 to B6.

From the shadows, Backstab. Gelatin loses a piece to our hero's blade.

With dungeon cunning, Gelatin brings the knight to E3. A clean strike: our hero's king topples the knight on E3.

Gelatin's bishop advances from D5 to C4. From B6 to B4, our hero's rook swallows Gelatin's pawn.

Gelatin sets the bishop on G8, watching every square. A clean strike: our hero's bishop topples the pawn on E4.

From the dark, Gelatin pushes the bishop to E6. From E4 to G6, our hero's bishop swallows Gelatin's pawn.

Gelatin answers by moving the pawn from F3 to F2. A clean strike: our hero's king topples the pawn on F2.

With dungeon cunning, Gelatin brings the bishop to F7. From G6 to F7, our hero's bishop swallows Gelatin's bishop.

Gelatin's king advances from D7 to C6. A clean strike: our hero's rook topples the pawn on B3.

Gelatin sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on H5; then from the dark, Gelatin pushes the king to D7.

our hero's pawn takes H6, leaving H5 behind, and right after that gelatin answers by moving the king from D7 to C6. our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Gelatin brings the king to D6. Promotion: on H8, our hero turns a pawn into a queen.

Gelatin's king advances from D6 to C5. Check: our hero tightens the net by bringing the queen to E5.

Gelatin sets the king on C6, watching every square. our hero gives check with the rook on C3.

From the dark, Gelatin pushes the king to B7. From B5, our hero's queen forces Gelatin to defend.

Gelatin answers by moving the king from B7 to A8. our hero delivers the final mate from A3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0
Skills used
1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 37% of the games on this floor.

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