Battle chronicle
In the depths of Arcane tower, our hero faces Air Elemental.
With an adventurer's precision, our hero takes the rival queen on G4.
Air Elemental falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to A3. our hero wraps a piece in Stealth; Air Elemental passes through the square without seeing it.
Check from Air Elemental: the knight plants itself on D3.
A clean strike: our hero's pawn topples the knight on D3.
Air Elemental sets the knight on E6, watching every square. From F2 to E3, our hero's pawn swallows Air Elemental's bishop.
From the dark, Air Elemental pushes the queen to F5. our hero's knight takes H3, leaving G1 behind, and right after that air Elemental answers by moving the pawn from B6 to B5.
our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Air Elemental brings the queen to G4, while with a steady hand, our hero brings the bishop to G2.
Air Elemental's rook advances from F6 to F5, and our hero advances the knight from H3 to F2. Air Elemental sets the queen on G6, watching every square.
Without hurry or fear, our hero places the knight on E4, and right after that from the dark, Air Elemental pushes the king to F8. our hero's queen takes C2, leaving D1 behind; then air Elemental answers by moving the queen from G6 to G4.
our hero gives check with the queen on C8.
With dungeon cunning, Air Elemental brings the king to E7, and with a steady hand, our hero brings the queen to C6. Air Elemental's king advances from E7 to F8.
By taking the pawn on D6, our hero drives Air Elemental into check.
Air Elemental sets the king on G8, watching every square. our hero gives check with the queen on B8.
From the dark, Air Elemental pushes the knight to F8. our hero's queen takes E8, leaving B8 behind, and right after that air Elemental answers by moving the pawn from H5 to H4.
our hero slides the pawn across the board, from H2 to H3. From the shadows, Backstab. Air Elemental loses a piece to our hero's blade.
With dungeon cunning, Air Elemental brings the rook to F3. A clean strike: our hero's pawn topples the queen on G4.
Air Elemental advances to G3 and claims our pawn.
From E4 to G3, our hero's knight swallows Air Elemental's rook.
Air Elemental sets the king on H8, watching every square. our hero delivers the final mate from F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 23 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 24 / 1
- First capture
- move 1
- Skills used
- 2
Floor 52 statistics
Against Air Elemental, heroes have won 28% of 29 finished games (8 wins, 19 losses, 2 draws). Average length: 19 moves. Average game time: 1 min 36 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 79% of the games on this floor.