Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
our hero's bishop lands on A7 and defeats Ghoul's rook!
our hero falls to Ghoul's mate. The dungeon does not forgive.
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The battle, move by move
our hero advances the bishop from C1 to E3, while ghoul sets the king on D8, watching every square. By taking the knight on B6, our hero drives Ghoul into check.
From the dark, Ghoul pushes the king to E8. A clean strike: our hero's bishop topples the rook on A7.
our hero activates Backstab and silently removes a threat from Ghoul.
Ghoul answers by moving the king from E8 to E7, and our hero slides the bishop across the board, from A7 to E3. With dungeon cunning, Ghoul brings the knight to D4, while with a steady hand, our hero brings the pawn to C3.
Ghoul's knight advances from D4 to E6, and our hero advances the bishop from E3 to B6. Ghoul gives check with the queen on E4.
Without hurry or fear, our hero places the king on F1, and right after that from the dark, Ghoul pushes the queen to F3. From B6 to A5, our hero's bishop swallows Ghoul's pawn.
In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
Check from Ghoul: the queen plants itself on D1.
our hero slides the king across the board, from F1 to G2, and with dungeon cunning, Ghoul brings the queen to B1. With a steady hand, our hero brings the bishop to B4, while ghoul's knight advances from E6 to C5.
our hero advances the king from G2 to G3. Ghoul sets the queen on F5, watching every square; then without hurry or fear, our hero places the king on H4.
Checkmate: Ghoul finishes our hero on G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 24
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 1
- Skills used
- 2
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (24 moves) lasted longer than 30% of the games on this floor.