Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival rook on F4.
Draw. The dungeon keeps the names of our hero and Gelatin.
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The battle, move by move
our hero claims the enemy rook by landing on F4.
Gelatin's bishop falls on F4 and tears the bishop from our hero.
With a steady hand, our hero brings the king to E2; then gelatin's bishop advances from F4 to G5. our hero advances the king from E2 to D3, and right after that gelatin sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on C4. Check from Gelatin: the pawn plants itself on B5.
our hero claims the enemy pawn by landing on C5.
Gelatin answers by moving the bishop from G5 to C1, and our hero slides the king across the board, from C5 to B6. With dungeon cunning, Gelatin brings the king to F8.
our hero claims the enemy pawn by landing on A6.
Gelatin's bishop advances from C1 to G5. our hero captures the enemy pawn: the king leaps from A6 to B5.
Gelatin sets the pawn on A2, watching every square. our hero claims the enemy pawn by landing on B4.
Gelatin's knight reaches D5 and threatens our hero's king.
our hero's king takes B3, leaving B4 behind. On A1, Gelatin promotes and gains a reinforcing rook.
our hero slides the king across the board, from B3 to B2, and right after that with dungeon cunning, Gelatin brings the rook to A7. With a steady hand, our hero brings the king to B3; then gelatin's rook advances from A7 to A6.
our hero advances the king from B3 to C4, and right after that gelatin sets the rook on A5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Gelatin pushes the knight to F6, while our hero's king takes C4, leaving D4 behind. Gelatin answers by moving the rook from A5 to A6, and our hero slides the king across the board, from C4 to B5.
With dungeon cunning, Gelatin brings the knight to G4. our hero claims the enemy rook by landing on A6.
Gelatin's knight advances from H7 to F6. our hero advances the king from A6 to B6; then gelatin sets the knight on E5, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Gelatin pushes the king to F7, and our hero's king takes D6, leaving C7 behind.
Gelatin answers by moving the knight from E5 to G4, while our hero slides the king across the board, from D6 to C5. With dungeon cunning, Gelatin brings the pawn to G6.
With a steady hand, our hero brings the king to D6. Check from Gelatin: the knight plants itself on E8.
our hero claims the enemy pawn by landing on D7.
Gelatin sets the bishop on H4, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Gelatin pushes the knight to D6.
our hero claims the enemy knight by landing on D6.
Gelatin answers by moving the knight from G4 to F6, and our hero slides the king across the board, from D6 to E5. With dungeon cunning, Gelatin brings the king to E7.
With a steady hand, our hero brings the king to F4, and right after that gelatin's knight advances from F6 to E4. our hero captures the enemy knight: the king leaps from F4 to E4.
Gelatin sets the pawn on G5, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Gelatin pushes the pawn to H5, and our hero's king takes G6, leaving F5 behind.
Gelatin answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Gelatin brings the pawn to G4. our hero captures the enemy bishop: the king leaps from H5 to H4.
Gelatin's king advances from E6 to F6. our hero claims the enemy pawn by landing on G4.
Neither our hero nor Gelatin claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 65
- How it ended
- draw
- Captures (hero / opponent)
- 12 / 1
- Material captured (hero / opponent)
- 26 / 3
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 63% of the games on this floor.