Battle chronicle
A new legend is written: our hero challenges Alpha Bat on floor 8.
With an adventurer's precision, our hero takes the rival rook on H4.
Alpha Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Alpha Bat answers by moving the pawn from F7 to F6. our hero captures the enemy rook: the pawn leaps from G3 to H4.
With dungeon cunning, Alpha Bat brings the king to F8. our hero claims the enemy pawn by landing on H3.
Alpha Bat's bishop falls on H2 and tears the pawn from our hero.
our hero captures the enemy bishop: the rook leaps from H1 to H2.
A cruel blow: Alpha Bat's pawn captures our hero's pawn on C2.
our hero claims the enemy pawn by landing on C2.
From the dark, Alpha Bat pushes the knight to F7, and our hero's pawn takes D3, leaving D2 behind. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
A cruel blow: Alpha Bat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
With dungeon cunning, Alpha Bat brings the knight to E5. our hero captures the enemy pawn: the queen leaps from D3 to F5.
Alpha Bat's king advances from F8 to G8. Check: our hero tightens the net by bringing the rook to G2.
Alpha Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on B4, while from the dark, Alpha Bat pushes the knight to G6.
our hero's knight takes C3, leaving B1 behind, and alpha Bat answers by moving the knight from G6 to E5. our hero slides the rook across the board, from A1 to B1.
With dungeon cunning, Alpha Bat brings the knight to G4, and right after that with a steady hand, our hero brings the pawn to F3. Alpha Bat's knight advances from G4 to H2.
our hero captures the enemy knight: the rook leaps from G2 to H2.
Alpha Bat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the queen on G6, and from the dark, Alpha Bat pushes the pawn to F5.
our hero's rook takes G2, leaving H2 behind, while alpha Bat answers by moving the pawn from E6 to E5. our hero slides the rook across the board, from B1 to B3.
With dungeon cunning, Alpha Bat brings the pawn to D6; then with a steady hand, our hero brings the rook to A3. Alpha Bat's pawn advances from F5 to F4.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 1
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 43% of the games on this floor.