Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on G4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's king advances from E8 to D8. our hero advances the pawn from C2 to C3, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from E7 to E5.

A clean strike: our hero's pawn topples the pawn on E5.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C6.

Check: our hero tightens the net by bringing the pawn to E7.

Rat advances to E7 and claims our pawn.

our hero slides the pawn across the board, from F2 to F4, and with dungeon cunning, Rat brings the knight to C7. With a steady hand, our hero brings the pawn to F5, while rat's knight advances from C7 to D5.

Check: our hero tightens the net by bringing the pawn to F6.

Rat moves the king from E7 to F6 and topples our hero's pawn.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from D5 to F6; then our hero slides the king across the board, from F2 to G1. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the king to H1, and rat's king advances from E6 to E5. our hero advances the king from H1 to H2.

Rat advances to E4 and claims our pawn.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to E5; then our hero's king takes H3, leaving H2 behind.

Rat answers by moving the king from E4 to D3, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to D2.

With a steady hand, our hero brings the king to H2, while rat's king advances from D2 to E3. our hero advances the king from H2 to G1.

Check from Rat: the knight plants itself on F3.

Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the king to F2.

Neither our hero nor Rat claims victory. A draw on the board.