Battle chronicle
In the depths of Sewers, our hero faces Alpha Bat.
With an adventurer's precision, our hero takes the rival rook on E7.
Draw. The dungeon keeps the names of our hero and Alpha Bat.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Alpha Bat's pawn.
Alpha Bat answers by moving the pawn from H3 to H2. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Alpha Bat brings the bishop to E6. With a steady hand, our hero brings the pawn to E5. From the shadows, Backstab. Alpha Bat loses a piece to our hero's blade.
Alpha Bat moves the pawn from D6 to E5 and topples our hero's pawn.
our hero advances the king from E1 to F1, and right after that alpha Bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on G2.
Alpha Bat gives check with the pawn on F3.
A clean strike: our hero's king topples the pawn on H2.
Alpha Bat answers by moving the king from E8 to D7, and our hero slides the king across the board, from H2 to H3. With dungeon cunning, Alpha Bat brings the king to E8.
A clean strike: our hero's king topples the pawn on H4.
Alpha Bat gives check with the rook on H7.
our hero advances the king from H4 to G4. Alpha Bat's rook reaches G7 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on F3.
From the dark, Alpha Bat pushes the rook to B7. our hero's king takes E2, leaving F3 behind; then alpha Bat answers by moving the king from E8 to F7.
our hero slides the king across the board, from E2 to D3. With dungeon cunning, Alpha Bat brings the king to F6, and with a steady hand, our hero brings the king to D2.
Alpha Bat's rook advances from B7 to B8, while our hero advances the king from D2 to C2. Alpha Bat gives check with the pawn on D3.
From C2 to D3, our hero's king swallows Alpha Bat's pawn.
From the dark, Alpha Bat pushes the king to E6. our hero's king takes E3, leaving D3 behind, and right after that alpha Bat answers by moving the king from E6 to F6.
our hero slides the king across the board, from E3 to D3. Alpha Bat gives check with the pawn on E4.
With a steady hand, our hero brings the king to D4. Alpha Bat's rook advances from B8 to B3. From D4 to D5, our hero's king swallows Alpha Bat's pawn.
Alpha Bat sets the rook on A3, watching every square. A clean strike: our hero's king topples the pawn on E4.
From the dark, Alpha Bat pushes the rook to A8. our hero's king takes D4, leaving E4 behind; then alpha Bat answers by moving the rook from A8 to A3.
our hero slides the king across the board, from D4 to C4. With dungeon cunning, Alpha Bat brings the rook to A8, and with a steady hand, our hero brings the king to B5.
Alpha Bat's rook advances from A8 to A3, while our hero advances the king from B5 to B4. Alpha Bat sets the rook on A7, watching every square.
Without hurry or fear, our hero places the king on B5; then from the dark, Alpha Bat pushes the rook to A2. our hero's king takes B4, leaving B5 behind.
Alpha Bat gives check with the rook on B2.
our hero slides the king across the board, from B4 to C3. With dungeon cunning, Alpha Bat brings the rook to H2, while with a steady hand, our hero brings the king to D3.
Alpha Bat's rook advances from H2 to H5, and our hero advances the king from D3 to E4. Alpha Bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on F4, and right after that from the dark, Alpha Bat pushes the rook to H3. our hero's king takes G4, leaving F4 behind; then alpha Bat answers by moving the rook from H3 to A3.
our hero slides the king across the board, from G4 to F4. With dungeon cunning, Alpha Bat brings the rook to A6, and with a steady hand, our hero brings the king to E5.
Alpha Bat's king advances from G7 to H7, while our hero advances the king from E5 to D5. Alpha Bat sets the rook on H6, watching every square.
Without hurry or fear, our hero places the king on E5; then from the dark, Alpha Bat pushes the king to G8. our hero's king takes F5, leaving E5 behind, and right after that alpha Bat answers by moving the king from G8 to H8.
our hero slides the king across the board, from F5 to G5. With dungeon cunning, Alpha Bat brings the rook to D6, while with a steady hand, our hero brings the king to F5.
Alpha Bat's rook advances from D6 to D4, and our hero advances the king from F5 to E5. Alpha Bat sets the rook on D2, watching every square.
Without hurry or fear, our hero places the king on E6. Check from Alpha Bat: the rook plants itself on E2.
our hero's king takes D7, leaving E6 behind; then alpha Bat answers by moving the rook from E2 to E1. our hero slides the king across the board, from D7 to D8.
With dungeon cunning, Alpha Bat brings the rook to E6, and with a steady hand, our hero brings the king to C8. Alpha Bat's rook advances from E6 to E7, while our hero advances the king from C8 to D8.
Alpha Bat sets the king on H7, watching every square. From D8 to E7, our hero's king swallows Alpha Bat's rook.
Neither our hero nor Alpha Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 89
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
- Skills used
- 1
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 91% of the games on this floor.