Battle chronicle
Daniel C. draws pieces against Dark Fairy. The dungeon watches in silence.
Daniel C. answers with fury: the pawn leaps from C3 to D4 and captures the enemy bishop.
In the end, Daniel C. delivers checkmate and Dark Fairy flees the board.
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The battle, move by move
A clean strike: Daniel C.'s pawn topples the pawn on F3.
Thanks to Stealth, Daniel C. fools Dark Fairy on the board.
With dungeon cunning, Dark Fairy brings the knight to C4, and with a steady hand, Daniel C. brings the pawn to D3. Dark Fairy moves the knight from C4 to B2 and topples Daniel C.'s pawn.
A clean strike: Daniel C.'s bishop topples the knight on B2.
Dark Fairy sets the king on F7, watching every square. From B2 to D4, Daniel C.'s bishop swallows Dark Fairy's pawn.
Dark Fairy moves the bishop from G7 to D4 and topples Daniel C.'s bishop.
Daniel C.'s pawn takes C3, leaving C2 behind, and right after that dark Fairy answers by moving the bishop from D4 to E3. Daniel C. slides the pawn across the board, from A2 to A4.
With dungeon cunning, Dark Fairy brings the bishop to C5, while with a steady hand, Daniel C. brings the pawn to A5. Daniel C. activates Backstab and silently removes a threat from Dark Fairy.
Dark Fairy advances to A5 and claims our pawn.
Daniel C. advances the pawn from D3 to D4. Dark Fairy moves the bishop from C5 to D4 and topples Daniel C.'s pawn.
A clean strike: Daniel C.'s pawn topples the bishop on D4.
From the dark, Dark Fairy pushes the king to G7; then daniel C.'s pawn takes D5, leaving D4 behind. Dark Fairy answers by moving the king from G7 to G8.
Daniel C. slides the pawn across the board, from D5 to D6. From the shadows, Backstab. Dark Fairy loses a piece to Daniel C.'s blade.
With dungeon cunning, Dark Fairy brings the pawn to E6, while with a steady hand, Daniel C. brings the pawn to D7. Dark Fairy's pawn advances from E6 to E5.
Promotion: on D8, Daniel C. turns a pawn into a queen.
Dark Fairy sets the king on H7, watching every square. Check: Daniel C. tightens the net by bringing the queen to D7.
From the dark, Dark Fairy pushes the king to H6, and daniel C.'s queen takes F6, leaving D8 behind. Dark Fairy answers by moving the king from H6 to H5.
From F5, Daniel C.'s queen forces Dark Fairy to defend.
With dungeon cunning, Dark Fairy brings the king to H6. Daniel C. delivers the final mate from G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 9 / 6
- First capture
- move 0
- Skills used
- 3
Floor 23 statistics
Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 63% of the games on this floor.