Battle chronicle
In the depths of Crypt, our hero faces Zombie.
Zombie advances its knight to E4 and claims our queen.
Zombie falls to our hero's mate. The legend grows.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Zombie's pawn.
With dungeon cunning, Zombie brings the pawn to D4. With a steady hand, our hero brings the pawn to F3, while zombie's bishop advances from G4 to E6.
our hero advances the rook from H1 to H2, and zombie sets the bishop on F7, watching every square. Without hurry or fear, our hero places the bishop on A3.
From the dark, Zombie pushes the bishop to E6, and right after that our hero's pawn takes G4, leaving G3 behind. Zombie moves the pawn from H5 to G4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Zombie brings the pawn to H5. From G4 to H5, our hero's pawn swallows Zombie's pawn.
Zombie's knight advances from A7 to C8. our hero advances the pawn from H5 to H6, while zombie sets the rook on G5, watching every square.
Without hurry or fear, our hero places the pawn on H7. Zombie captures the bishop on F1 and puts our hero in check.
A clean strike: our hero's king topples the rook on F1.
Check from Zombie: the rook plants itself on F5.
our hero slides the king across the board, from F1 to E1, and with dungeon cunning, Zombie brings the rook to G5. Promotion: on H8, our hero turns a pawn into a queen.
Zombie's bishop advances from E6 to G8. From H8 to D4, our hero's queen swallows Zombie's pawn.
Zombie sets the knight on D6, watching every square; then without hurry or fear, our hero places the queen on E3. From the dark, Zombie pushes the rook to G6, and right after that our hero's queen takes E4, leaving E3 behind.
Zombie moves the knight from D6 to E4 and topples our hero's queen.
our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Zombie brings the bishop to G4. From D3 to E4, our hero's pawn swallows Zombie's knight.
Zombie's bishop advances from G8 to C4. Check: our hero tightens the net by bringing the rook to H8.
Zombie sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the queen on D4. From the dark, Zombie pushes the bishop to B3.
A clean strike: our hero's pawn topples the bishop on B3.
Zombie answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Zombie brings the bishop to F5.
With a steady hand, our hero brings the queen to F4, while zombie's pawn advances from B7 to B5. By taking the bishop on F5, our hero drives Zombie into check.
Zombie sets the rook on F6, watching every square. A clean strike: our hero's pawn topples the rook on F6.
From the dark, Zombie pushes the pawn to E6, and right after that our hero's queen takes F3, leaving F5 behind. Zombie moves the pawn from A4 to B3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Zombie brings the pawn to A5. Check: our hero tightens the net by bringing the rook to H7.
Zombie's king advances from F7 to G6. our hero advances the rook from H7 to H8, while zombie sets the king on G5, watching every square.
From G8, our hero's rook forces Zombie to defend.
From the dark, Zombie pushes the king to H6. our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 24 / 14
- First capture
- move 0
Floor 12 statistics
Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 78% of the games on this floor.