Battle chronicle
our hero draws pieces against Alpha Bat. The dungeon watches in silence.
our hero's knight lands on C7 and defeats Alpha Bat's rook!
Checkmate! our hero topples Alpha Bat and claims victory.
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The battle, move by move
Check: our hero tightens the net by bringing the rook to A8.
From the dark, Alpha Bat pushes the knight to B8. By taking the knight on B8, our hero drives Alpha Bat into check.
Alpha Bat answers by moving the king from E8 to D7. From B7, our hero's rook forces Alpha Bat to defend.
With dungeon cunning, Alpha Bat brings the king to E8. Check: our hero tightens the net by bringing the rook to B8.
Alpha Bat's king advances from E8 to D7. our hero gives check with the rook on B7.
Alpha Bat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the rook on B6. Alpha Bat gives check with the pawn on D2.
A clean strike: our hero's king topples the pawn on D2.
Alpha Bat's pawn reaches E3 and threatens our hero's king.
our hero slides the king across the board, from D2 to D3, and with dungeon cunning, Alpha Bat brings the bishop to G6. With a steady hand, our hero brings the knight to F3.
our hero activates Backstab and silently removes a threat from Alpha Bat.
Alpha Bat gives check with the rook on C5.
From D3 to D4, our hero's king swallows Alpha Bat's pawn.
Alpha Bat sets the rook on C8, watching every square. Without hurry or fear, our hero places the rook on B7, and right after that from the dark, Alpha Bat pushes the king to F7.
From F3 to H4, our hero's knight swallows Alpha Bat's pawn.
Alpha Bat answers by moving the bishop from G6 to C2, while our hero slides the knight across the board, from H4 to F3. With dungeon cunning, Alpha Bat brings the rook to C6, and with a steady hand, our hero brings the king to D5.
Alpha Bat's king advances from F7 to G8. A clean strike: our hero's rook topples the pawn on E7.
Alpha Bat sets the rook on C8, watching every square. Without hurry or fear, our hero places the rook on E6; then from the dark, Alpha Bat pushes the bishop to G5.
A clean strike: our hero's knight topples the bishop on G5.
Alpha Bat answers by moving the pawn from H3 to H2, and our hero slides the rook across the board, from E6 to H6. With dungeon cunning, Alpha Bat brings the rook to C6.
A clean strike: our hero's rook topples the pawn on H2.
Alpha Bat's rook advances from C6 to C7, and our hero advances the knight from G5 to E6. Alpha Bat sets the bishop on F5, watching every square.
A clean strike: our hero's knight topples the rook on C7.
From the dark, Alpha Bat pushes the bishop to G6. our hero's rook takes G2, leaving H2 behind; then alpha Bat answers by moving the king from G8 to G7.
our hero gives check with the knight on E6.
With dungeon cunning, Alpha Bat brings the king to F6, and with a steady hand, our hero brings the knight to F4. Alpha Bat's bishop advances from G6 to H7, while our hero advances the rook from G2 to E2.
Alpha Bat sets the king on F5, watching every square. Without hurry or fear, our hero places the knight on E6.
In that instant, Backstab: one of Alpha Bat's pieces vanishes without a trace.
From the dark, Alpha Bat pushes the king to G4. A clean strike: our hero's rook topples the pawn on E3.
Alpha Bat answers by moving the bishop from H7 to G6. our hero slides the knight across the board, from E6 to D4. Alpha Bat's bishop reaches F7 and threatens our hero's king.
With a steady hand, our hero brings the king to E5, and alpha Bat's bishop advances from F7 to G6. our hero advances the knight from D4 to E6.
Alpha Bat sets the bishop on F7, watching every square, and right after that without hurry or fear, our hero places the knight on F4. From the dark, Alpha Bat pushes the king to G5.
our hero gives check with the rook on G3.
Alpha Bat answers by moving the king from G5 to H4. our hero slides the rook across the board, from G3 to G7, and with dungeon cunning, Alpha Bat brings the bishop to E8.
With a steady hand, our hero brings the king to F5, while alpha Bat's bishop advances from E8 to H5. our hero gives check with the knight on G6.
Alpha Bat captures the knight on G6 and puts our hero in check.
From G7 to G6, our hero's rook swallows Alpha Bat's bishop.
From the dark, Alpha Bat pushes the king to H3, and right after that our hero's king takes F4, leaving F5 behind. Alpha Bat answers by moving the king from H3 to H2.
our hero slides the king across the board, from F4 to F3, while with dungeon cunning, Alpha Bat brings the king to H1. With a steady hand, our hero brings the king to F2, and alpha Bat's king advances from H1 to H2.
our hero delivers the final mate from H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 1
- Skills used
- 2
Floor 8 statistics
Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 84% of the games on this floor.