Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the knight leaps from E2 to D4 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Bat's pawn.
With dungeon cunning, Bat brings the rook to D4. With a steady hand, our hero brings the knight to E2, while bat's pawn advances from C5 to C4.
From E2 to D4, our hero's knight swallows Bat's rook.
Bat sets the king on D8, watching every square. From E6, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to D7. Check: our hero tightens the net by bringing the knight to F8.
Bat answers by moving the king from D7 to C6; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the king to E3, and bat's king advances from C6 to D5. our hero advances the knight from F8 to D7, while bat sets the king on E6, watching every square.
our hero gives check with the knight on F8.
From the dark, Bat pushes the king to D5; then our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the king from D5 to C5.
From F3 to E4, our hero's pawn swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the knight to G6, while bat's king advances from C5 to B4.
our hero advances the bishop from H6 to F8, and bat sets the king on C5, watching every square. A clean strike: our hero's knight topples the pawn on E5.
From the dark, Bat pushes the pawn to A3. our hero gives check with the knight on D7.
Bat answers by moving the king from C5 to C6. From E5, our hero's knight forces Bat to defend.
Bat advances to E5 and claims our knight.
From F8 to A3, our hero's bishop swallows Bat's pawn.
Bat's king advances from C6 to C7. our hero advances the pawn from H2 to H4, while bat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to B7; then our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from B7 to C7, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the pawn to C3.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's king advances from C7 to C6. our hero delivers the final mate from C8.