Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on G4.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from C4 to C3.
our hero advances the pawn from B2 to B4, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on B5.
From the dark, Rat pushes the knight to D4; then our hero's pawn takes F4, leaving F2 behind. Rat advances to B5 and claims our pawn.
our hero slides the pawn across the board, from F4 to F5, and with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F2, while rat's knight advances from B5 to D4.
our hero advances the king from F2 to G3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on H4.
From the dark, Rat pushes the knight to E2, and right after that our hero's king takes G5, leaving H4 behind. Rat answers by moving the king from F7 to G7.
our hero gives check with the pawn on F6.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, and rat's pawn advances from C7 to C5.
our hero advances the pawn from D4 to D5, while rat sets the knight on G3, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat captures the pawn on E4 and puts our hero in check.
our hero's king takes H6, leaving G5 behind. Rat answers by moving the knight from E4 to D6, and right after that our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to H8, while rat's knight advances from D6 to C8.
our hero advances the pawn from F6 to F7, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on D6.
From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the knight from C8 to E7; then our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the pawn to H6. Rat moves the king from F8 to F7 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E7.
Rat sets the pawn on D6, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the pawn to G5.
Rat advances to G5 and claims our pawn.
our hero slides the pawn across the board, from H6 to H7, and with dungeon cunning, Rat brings the king to F4. By taking the pawn on A4, our hero drives Rat into check.
Rat's king advances from F4 to G5. Check: our hero tightens the net by bringing the queen to G4.
Rat moves the king from G5 to G4 and topples our hero's queen.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to G5, and right after that our hero's king takes F7, leaving G7 behind.
Rat answers by moving the king from G5 to H4; then our hero slides the king across the board, from F7 to F6. With dungeon cunning, Rat brings the king to G4.
With a steady hand, our hero brings the king to E6, and rat's king advances from G4 to H3. our hero advances the king from E6 to D5, while rat sets the king on G3, watching every square.
From D5 to D6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to H2. A clean strike: our hero's king topples the pawn on C5.
Rat answers by moving the king from H2 to G2, and right after that our hero slides the king across the board, from C5 to C4. With dungeon cunning, Rat brings the king to G3.
A clean strike: our hero's king topples the pawn on C3.
Rat's king advances from G3 to G2. our hero advances the king from C3 to D3, and rat sets the king on H3, watching every square.
A clean strike: our hero's king topples the pawn on E3.
From the dark, Rat pushes the king to H4, and right after that our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from H4 to H5; then our hero slides the king across the board, from F4 to E5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to F6, and rat's pawn advances from G5 to G4.
our hero advances the king from F6 to G7, while rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to H4; then our hero's king takes F5, leaving F6 behind. Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the king across the board, from F5 to F4.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to F5, while rat's king advances from H5 to H6.
our hero advances the king from F5 to F6. Rat's pawn crowns on G1 and a hostile bishop is born.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the bishop to H2. Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from H6 to G5; then our hero slides the queen across the board, from H8 to C3. With dungeon cunning, Rat brings the bishop to G3.
By taking the bishop on G3, our hero drives Rat into check.
Rat's king advances from G5 to H6. And it is checkmate: our hero ends the game on H4.