Battle chronicle

In the depths of Cursed forest, our hero faces Dark Fairy.

our hero's rook lands on H1 and defeats Dark Fairy's queen!

Checkmate! our hero topples Dark Fairy and claims victory.

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The battle, move by move

From G1 to F3, our hero's knight swallows Dark Fairy's bishop.

Dark Fairy moves the rook from C3 to C2 and topples our hero's pawn.

our hero slides the knight across the board, from B1 to A3, while with dungeon cunning, Dark Fairy brings the queen to E4. From A3 to C2, our hero's knight swallows Dark Fairy's rook.

Dark Fairy's pawn advances from G5 to G4. our hero advances the knight from F3 to G5. Dark Fairy advances to H1 and claims our rook.

Without hurry or fear, our hero places the rook on C1. From the dark, Dark Fairy pushes the queen to D5; then our hero's knight takes H7, leaving G5 behind.

Dark Fairy answers by moving the rook from C5 to C3, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Dark Fairy brings the pawn to E5.

With a steady hand, our hero brings the king to D2, while dark Fairy's pawn advances from B5 to B4. From D1 to G4, our hero's queen swallows Dark Fairy's pawn.

Dark Fairy sets the queen on A8, watching every square. Check: our hero tightens the net by bringing the queen to G6.

From the dark, Dark Fairy pushes the king to D8, and right after that our hero's bishop takes H3, leaving F1 behind. Dark Fairy answers by moving the queen from A8 to H1.

A clean strike: our hero's rook topples the queen on H1.

With dungeon cunning, Dark Fairy brings the pawn to D3. With a steady hand, our hero brings the knight to E1, and dark Fairy's pawn advances from E5 to E4.

A clean strike: our hero's queen topples the pawn on E4.

Dark Fairy sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the knight on G5. From the dark, Dark Fairy pushes the rook to A3.

Check: our hero tightens the net by bringing the queen to C6.

Dark Fairy answers by moving the king from E8 to D8. And it is checkmate: our hero ends the game on D7.

In that instant, Backstab: one of Dark Fairy's pieces vanishes without a trace.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
19 / 6
First capture
move 0
Skills used
1

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 63% of the games on this floor.

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