Battle chronicle
A new legend is written: our hero challenges Corrupted Archdruid on floor 30.
The battle stretches to 22 moves.
Corrupted Archdruid's edge closes the game: mate against our hero.
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The battle, move by move
our hero's king takes F1, leaving E1 behind. Check from Corrupted Archdruid: the queen plants itself on D3.
our hero slides the king across the board, from F1 to G1; then with dungeon cunning, Corrupted Archdruid brings the queen to D6. With a steady hand, our hero brings the king to H1, and right after that corrupted Archdruid's queen advances from D6 to D8.
our hero advances the king from H1 to G1; then corrupted Archdruid sets the pawn on G4, watching every square. Without hurry or fear, our hero places the king on H1.
From the dark, Corrupted Archdruid pushes the pawn to A3, and our hero's king takes G1, leaving H1 behind. Corrupted Archdruid answers by moving the bishop from E6 to F7, while our hero slides the king across the board, from G1 to H1.
Check from Corrupted Archdruid: the rook plants itself on H6.
With a steady hand, our hero brings the king to G1; then corrupted Archdruid's queen advances from D8 to D6. our hero advances the king from G1 to F1, and right after that corrupted Archdruid sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Corrupted Archdruid pushes the pawn to C5, while our hero's king takes F1, leaving G1 behind.
Checkmate: Corrupted Archdruid finishes our hero on D1.