Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on B3.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the knight to E2, while bat's pawn advances from B6 to B5.

our hero advances the knight from E2 to C1, and bat sets the knight on E3, watching every square. A clean strike: our hero's pawn topples the knight on E3.

From the dark, Bat pushes the rook to C4, and right after that our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from E7 to F8; then our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the pawn to G5, and bat's rook advances from C4 to C3.

our hero advances the pawn from A2 to A4, while bat sets the rook on B3, watching every square. From C1 to B3, our hero's knight swallows Bat's rook.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

From the dark, Bat pushes the king to G7. our hero's pawn takes A5, leaving A4 behind, and right after that bat answers by moving the king from G7 to F7.

From G5 to H6, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E6, while with a steady hand, our hero brings the pawn to H7. Bat's king advances from E6 to D7.

Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the pawn on D5, watching every square. A clean strike: our hero's queen topples the pawn on E5.

From the dark, Bat pushes the king to D8. By taking the pawn on D5, our hero drives Bat into check.

Bat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to B8, and with a steady hand, our hero brings the pawn to H6.

Bat's pawn advances from B7 to B5, while our hero advances the pawn from H6 to H7. Bat sets the king on C7, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Bat pushes the pawn to C4. our hero's queen takes G8, leaving H8 behind. Bat advances to B3 and claims our knight.

From C2 to B3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B4, while with a steady hand, our hero brings the pawn to A6. Bat's king advances from C7 to B6.

From E6, our hero's queen forces Bat to defend.

Bat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Bat pushes the king to A8. our hero's pawn takes A7, leaving A6 behind.

Neither our hero nor Bat claims victory. A draw on the board.