Battle chronicle

our hero draws pieces against Zombie. The dungeon watches in silence.

our hero's queen lands on C2 and defeats Zombie's rook!

Checkmate! our hero topples Zombie and claims victory.

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The battle, move by move

our hero advances the pawn from F2 to F3, while zombie sets the pawn on H4, watching every square. From F3 to G4, our hero's pawn swallows Zombie's bishop.

From the dark, Zombie pushes the pawn to A4; then our hero's bishop takes D3, leaving F1 behind. Zombie answers by moving the pawn from D5 to D4, and right after that our hero slides the knight across the board, from G1 to F3.

Zombie's rook reaches E6 and threatens our hero's king.

With a steady hand, our hero brings the bishop to E2, while zombie's pawn advances from H4 to H3. From G2 to H3, our hero's pawn swallows Zombie's pawn.

Thanks to Stealth, our hero fools Zombie on the board.

Zombie sets the bishop on C8, watching every square. A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Zombie pushes the bishop to D7. From F3 to D4, our hero's knight swallows Zombie's pawn.

Zombie answers by moving the rook from E6 to D6. A clean strike: our hero's knight topples the rook on B5.

With dungeon cunning, Zombie brings the rook to C6. From B5 to A7, our hero's knight swallows Zombie's knight.

Zombie moves the rook from C6 to C2 and topples our hero's pawn.

A clean strike: our hero's queen topples the rook on C2.

Zombie sets the pawn on A3, watching every square. From B2 to A3, our hero's pawn swallows Zombie's pawn.

From the dark, Zombie pushes the pawn to H5. A clean strike: our hero's pawn topples the pawn on H5.

Zombie answers by moving the bishop from D7 to E6, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Zombie brings the bishop to D7, while with a steady hand, our hero brings the pawn to H7.

Zombie's bishop advances from D7 to G4. From E2 to G4, our hero's bishop swallows Zombie's bishop.

Zombie sets the pawn on B6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Zombie pushes the king to F7. our hero's queen takes C6, leaving C2 behind; then zombie answers by moving the pawn from E7 to E6.

Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Zombie brings the king to F8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
24 / 1
First capture
move 1
Skills used
1

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 49% of the games on this floor.

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