Battle chronicle
A new legend is written: our hero challenges Gelatin on floor 7.
With an adventurer's precision, our hero takes the rival rook on G2.
Gelatin falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on B3.
Gelatin's pawn advances from B6 to B5. our hero advances the rook from H1 to H7; then gelatin sets the pawn on B4, watching every square.
our hero claims the enemy knight by landing on G7.
Gelatin's pawn reaches F2 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
After toppling the pawn on G2, Gelatin threatens our hero's king.
our hero claims the enemy rook by landing on G2.
With dungeon cunning, Gelatin brings the pawn to A5. With a steady hand, our hero brings the knight to H3.
Gelatin's knight reaches H4 and threatens our hero's king.
our hero advances the king from G2 to G3. Check from Gelatin: the knight plants itself on F5.
Without hurry or fear, our hero places the king on G4. From the dark, Gelatin pushes the pawn to E3. Check: our hero tightens the net by bringing the bishop to B5.
Gelatin answers by moving the king from E8 to F8, and our hero slides the rook across the board, from G7 to G5. With dungeon cunning, Gelatin brings the pawn to E2.
our hero claims the enemy pawn by landing on E2.
Gelatin gives check with the knight on H6.
our hero advances the king from G4 to H5; then gelatin sets the knight on G8, watching every square. our hero gives check with the queen on F3.
Check from Gelatin: the knight plants itself on F6.
our hero's king takes H4, leaving H5 behind. Gelatin answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Gelatin brings the king to F7. our hero gives check with the bishop on C4.
Gelatin's pawn advances from E7 to E6. From A7, our hero's rook forces Gelatin to defend.
Gelatin sets the king on E8, watching every square. Check: our hero tightens the net by bringing the rook to G8.
A cruel blow: Gelatin's knight captures our hero's rook on G8.
our hero's bishop takes G5, leaving C1 behind. Gelatin answers by moving the knight from G8 to E7. From A8, our hero's queen forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to F7. our hero claims the enemy knight by landing on E7.
Gelatin's pawn advances from E5 to E4. our hero gives check with the knight on G5.
Gelatin sets the king on G7, watching every square. our hero captures the pawn on E6 and leaves Gelatin in check.
From the dark, Gelatin pushes the king to H6, and our hero's knight takes F4, leaving E6 behind. From the shadows, Backstab. Gelatin loses a piece to our hero's blade.
Gelatin answers by moving the king from H6 to H7. And it is checkmate: our hero ends the game on G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 42% of the games on this floor.