Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero answers with fury: the king leaps from F2 to G1 and captures the enemy rook.
Neither our hero nor Skeleton claims victory. A draw on the board.
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The battle, move by move
From A8, our hero's rook forces Skeleton to defend.
Skeleton's king advances from E8 to D7. our hero advances the bishop from C1 to A3.
Skeleton's rook reaches G1 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. Check from Skeleton: the bishop plants itself on E5.
our hero captures the enemy rook: the king leaps from F2 to G1.
Skeleton answers by moving the knight from C6 to D4, while our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Skeleton brings the pawn to C6.
With a steady hand, our hero brings the bishop to C1; then skeleton's rook advances from F6 to F3. our hero advances the king from G1 to G2, and right after that skeleton sets the rook on B3, watching every square.
Without hurry or fear, our hero places the rook on H8. A cruel blow: Skeleton's knight captures our hero's rook on H8.
our hero claims the enemy pawn by landing on H6.
Check from Skeleton: the rook plants itself on B2.
our hero slides the king across the board, from G2 to H3; then with dungeon cunning, Skeleton brings the knight to F7. With a steady hand, our hero brings the king to G4.
Skeleton's rook reaches G2 and threatens our hero's king.
our hero advances the king from G4 to H5; then skeleton sets the rook on E2, watching every square. Without hurry or fear, our hero places the king on G4.
After toppling the bishop on H6, Skeleton threatens our hero's king.
our hero's king takes G5, leaving G4 behind. Skeleton's knight reaches F7 and threatens our hero's king.
our hero slides the king across the board, from G5 to G4, and right after that with dungeon cunning, Skeleton brings the king to D8. With a steady hand, our hero brings the king to H5; then skeleton's knight advances from D4 to E6.
our hero advances the king from H5 to G4, and right after that skeleton sets the king on D7, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Skeleton pushes the pawn to C3, while our hero's king takes G4, leaving H5 behind. Skeleton answers by moving the rook from E2 to D2, and our hero slides the king across the board, from G4 to F5.
With dungeon cunning, Skeleton brings the pawn to C4. With a steady hand, our hero brings the king to E4. Check from Skeleton: the knight plants itself on G5.
our hero advances the king from E4 to F5. Skeleton gives check with the knight on D4.
our hero claims the enemy knight by landing on G5.
Skeleton's pawn reaches H6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G5 to H6.
Skeleton answers by moving the knight from D4 to E2, while our hero slides the king across the board, from H6 to G6. With dungeon cunning, Skeleton brings the rook to D4.
With a steady hand, our hero brings the king to F5; then skeleton's pawn advances from C3 to C2. our hero advances the king from F5 to G5, and right after that skeleton sets the rook on D5, watching every square.
Without hurry or fear, our hero places the king on F5. Skeleton gives check with the bishop on B2.
our hero's king takes E4, leaving F5 behind. On C1, Skeleton promotes and gains a reinforcing queen.
our hero slides the king across the board, from E4 to F3. Check from Skeleton: the queen plants itself on F1.
With a steady hand, our hero brings the king to E3. Skeleton gives check with the rook on D3.
our hero advances the king from E3 to E4; then skeleton sets the bishop on E5, watching every square.
The duel ends in a draw: our hero and Skeleton withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 64
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 2
- Material captured (hero / opponent)
- 10 / 8
- First capture
- move 3
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (64 moves) lasted longer than 83% of the games on this floor.