Battle chronicle
The duel begins: Alberto C. against Corrupted Dryad on floor 25.
Alberto C. answers with fury: the pawn leaps from F2 to G3 and captures the enemy queen.
In the end, Alberto C. delivers checkmate and Corrupted Dryad flees the board.
Loading…
The battle, move by move
Alberto C. captures the enemy queen: the pawn leaps from F2 to G3.
Corrupted Dryad gives check with the bishop on F2.
Alberto C. claims the enemy bishop by landing on F2.
With dungeon cunning, Corrupted Dryad brings the pawn to E4. Alberto C. captures the enemy pawn: the knight leaps from B1 to A3.
Corrupted Dryad's bishop advances from G5 to F4. Alberto C. claims the enemy bishop by landing on F4.
Corrupted Dryad sets the knight on D5, watching every square, and without hurry or fear, Alberto C. places the pawn on E3. From the dark, Corrupted Dryad pushes the knight to F6.
Alberto C. claims the enemy pawn by landing on A6.
Corrupted Dryad answers by moving the rook from H5 to A5, and alberto C. slides the bishop across the board, from A6 to C4. With dungeon cunning, Corrupted Dryad brings the pawn to H5.
With a steady hand, Alberto C. brings the pawn to C3, and right after that corrupted Dryad's pawn advances from G6 to G5. Alberto C. captures the enemy pawn: the pawn leaps from F4 to G5.
Alberto C. wraps a piece in Stealth; Corrupted Dryad passes through the square without seeing it.
Corrupted Dryad sets the rook on D5, watching every square.
Checkmate! Alberto C. topples Corrupted Dryad and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
- Skills used
- 1
Floor 25 statistics
Against Corrupted Dryad, heroes have won 37% of 86 finished games (32 wins, 51 losses, 3 draws). Average length: 30 moves. Average game time: 2 min 53 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 77% of the games on this floor.