Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the queen leaps from H8 to E5 and captures the enemy rook.
Neither our hero nor Centipede claims victory. A draw on the board.
Loading…
The battle, move by move
With a steady hand, our hero brings the knight to F3. Centipede gives check with the rook on E4.
our hero advances the king from E1 to F2, and right after that centipede sets the bishop on D2, watching every square. our hero captures the enemy bishop: the knight leaps from F3 to D2.
From the dark, Centipede pushes the rook to A4, while our hero's knight takes F3, leaving D2 behind. Centipede gives check with the rook on A2.
our hero slides the king across the board, from F2 to G3; then with dungeon cunning, Centipede brings the pawn to C4. our hero claims the enemy pawn by landing on E5.
Check from Centipede: the pawn plants itself on F4.
our hero captures the enemy pawn: the king leaps from G3 to F4.
Centipede sets the rook on D2, watching every square, while without hurry or fear, our hero places the king on G3. From the dark, Centipede pushes the pawn to C3, and our hero's knight takes C4, leaving E5 behind.
Centipede answers by moving the rook from D2 to D1, while our hero slides the knight across the board, from C4 to E3. With dungeon cunning, Centipede brings the rook to D6.
With a steady hand, our hero brings the pawn to H4; then centipede's pawn advances from C3 to C2. our hero claims the enemy pawn by landing on C2.
Centipede sets the rook on C6, watching every square, and without hurry or fear, our hero places the knight on D4. Centipede gives check with the rook on C3.
our hero's king takes F4, leaving G3 behind. Centipede answers by moving the rook from C3 to C1, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Centipede brings the king to D8. With a steady hand, our hero brings the knight to F5, and right after that centipede's rook advances from C1 to C2.
our hero captures the enemy pawn: the knight leaps from F5 to G7.
Centipede sets the rook on B2, watching every square, while without hurry or fear, our hero places the knight on F5. Check from Centipede: the rook plants itself on B4.
our hero's king takes G5, leaving F4 behind. Centipede answers by moving the rook from B4 to B7, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Centipede brings the rook to B5. With a steady hand, our hero brings the pawn to H6; then centipede's king advances from D8 to E8.
our hero advances the pawn from H6 to H7, and right after that centipede sets the rook on E5, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Centipede pushes the king to F7. our hero claims the enemy rook by landing on E5.
Centipede answers by moving the pawn from D7 to D5. our hero captures the pawn on D5 and leaves Centipede in check.
With dungeon cunning, Centipede brings the pawn to E6. Check: our hero tightens the net by bringing the knight to H6.
Centipede's king advances from F7 to G7. our hero captures the enemy pawn: the queen leaps from D5 to E6.
Centipede sets the king on H8, watching every square. our hero claims the enemy pawn by landing on A6.
From the dark, Centipede pushes the king to H7. our hero captures the pawn on A7 and leaves Centipede in check.
Centipede answers by moving the king from H7 to H8, while our hero slides the queen across the board, from A7 to F7.
The duel ends in a draw: our hero and Centipede withdraw.