Battle chronicle
The duel begins: our hero against Gelatin on floor 7.
our hero answers with fury: the pawn leaps from E4 to F5 and captures the enemy rook.
In the end, our hero delivers checkmate and Gelatin flees the board.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
Gelatin gives check with the rook on E4.
our hero advances the king from E1 to F2, and right after that gelatin sets the pawn on A5, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Gelatin pushes the knight to F8, while our hero's pawn takes H3, leaving H2 behind. Gelatin answers by moving the pawn from C5 to C4, and our hero slides the rook across the board, from A4 to A2.
Gelatin's bishop reaches C5 and threatens our hero's king.
With a steady hand, our hero brings the king to G3. Check from Gelatin: the bishop plants itself on D6.
our hero advances the king from G3 to G2; then gelatin sets the rook on F4, watching every square. Without hurry or fear, our hero places the rook on C2.
From the dark, Gelatin pushes the knight to E4. our hero captures the enemy pawn: the rook leaps from C2 to C4.
Gelatin answers by moving the knight from F8 to E6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Gelatin brings the rook to F6.
our hero captures the enemy knight: the pawn leaps from D3 to E4.
Gelatin's rook advances from F6 to F5. our hero claims the enemy rook by landing on F5.
Gelatin sets the bishop on H2, watching every square. our hero captures the enemy bishop: the king leaps from G2 to H2.
From the dark, Gelatin pushes the pawn to B5. Check: our hero tightens the net by bringing the rook to C8.
Gelatin answers by moving the king from E8 to E7, and our hero slides the rook across the board, from C8 to B8. With dungeon cunning, Gelatin brings the knight to C5.
our hero claims the enemy pawn by landing on B5.
Gelatin's pawn advances from G7 to G6. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Gelatin sets the king on F6, watching every square, while without hurry or fear, our hero places the knight on H4. From the dark, Gelatin pushes the knight to B3.
From B2, our hero's bishop forces Gelatin to defend.
Gelatin answers by moving the knight from B3 to D4. our hero captures the knight on D4 and leaves Gelatin in check.
With dungeon cunning, Gelatin brings the king to E7. our hero captures the enemy pawn: the rook leaps from B5 to A5.
Gelatin's king advances from E7 to E8. our hero advances the rook from A5 to B5, and right after that gelatin sets the pawn on D6, watching every square.
our hero captures the enemy pawn: the rook leaps from B5 to B4.
From the dark, Gelatin pushes the pawn to H5, while our hero's pawn takes G7, leaving G6 behind. Gelatin answers by moving the king from E8 to F7, and our hero slides the rook across the board, from B4 to B5.
With dungeon cunning, Gelatin brings the king to G8. our hero claims the enemy pawn by landing on H5.
Gelatin's pawn advances from D6 to D5. our hero captures the enemy pawn: the rook leaps from H5 to D5.
Gelatin sets the king on H7, watching every square. From H5, our hero's rook forces Gelatin to defend.
From the dark, Gelatin pushes the king to G8. Check: our hero tightens the net by bringing the rook to H8.
Gelatin answers by moving the king from G8 to F7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Gelatin brings the king to E7. From H7, our hero's rook forces Gelatin to defend.
Gelatin's king advances from E7 to D6. Check: our hero tightens the net by bringing the queen to D8.
Gelatin sets the king on C6, watching every square. And it is checkmate: our hero ends the game on D7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 20 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 63% of the games on this floor.