Battle chronicle

Daniel C. draws pieces against Zombie. The dungeon watches in silence.

With an adventurer's precision, Daniel C. takes the rival rook on E2.

Zombie falls to Daniel C.'s mate. The legend grows.

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The battle, move by move

A clean strike: Daniel C.'s pawn topples the pawn on G3.

Zombie's bishop advances from D5 to E4. Daniel C. advances the pawn from D2 to D3. Zombie moves the bishop from E4 to G2 and topples Daniel C.'s pawn.

A clean strike: Daniel C.'s bishop topples the bishop on G2.

From the dark, Zombie pushes the rook to B6. From G2 to B7, Daniel C.'s bishop swallows Zombie's bishop.

Zombie answers by moving the pawn from F6 to F5; then daniel C. slides the bishop across the board, from B7 to F3. With dungeon cunning, Zombie brings the rook to E3.

With a steady hand, Daniel C. brings the knight to H3, and zombie's pawn advances from D7 to D6. Daniel C. advances the knight from H3 to G5, while zombie sets the pawn on H4, watching every square.

From G3 to H4, Daniel C.'s pawn swallows Zombie's pawn.

Zombie moves the pawn from H6 to G5 and topples Daniel C.'s knight.

A clean strike: Daniel C.'s pawn topples the pawn on G5.

From the shadows, Backstab. Zombie loses a piece to Daniel C.'s blade.

Zombie captures the pawn on E2 and puts Daniel C. in check.

By taking the rook on E2, Daniel C. drives Zombie into check.

With dungeon cunning, Zombie brings the king to F8, while with a steady hand, Daniel C. brings the pawn to G6. Zombie's king advances from F8 to G7, and daniel C. advances the queen from E2 to G2.

Zombie sets the knight on C8, watching every square. Without hurry or fear, Daniel C. places the queen on G5, and right after that from the dark, Zombie pushes the rook to B8.

Daniel C.'s rook takes G1, leaving H1 behind; then zombie answers by moving the king from G7 to G8. Check: Daniel C. tightens the net by bringing the queen to D8.

With dungeon cunning, Zombie brings the king to G7, and with a steady hand, Daniel C. brings the queen to G5. Daniel C. wraps a piece in Stealth; Zombie passes through the square without seeing it.

Zombie's knight advances from C8 to B6.

In the end, Daniel C. delivers checkmate and Zombie flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
14 / 5
First capture
move 0
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 49% of the games on this floor.

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